terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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System.IO.Enumeration.FileSystemEnumerator< TResult > Member List

This is the complete list of members for System.IO.Enumeration.FileSystemEnumerator< TResult >, including all inherited members.

_currentSystem.IO.Enumeration.FileSystemEnumerator< TResult >private
_currentPathSystem.IO.Enumeration.FileSystemEnumerator< TResult >private
_directoryHandleSystem.IO.Enumeration.FileSystemEnumerator< TResult >private
_entrySystem.IO.Enumeration.FileSystemEnumerator< TResult >private
_entryBufferSystem.IO.Enumeration.FileSystemEnumerator< TResult >private
_lastEntryFoundSystem.IO.Enumeration.FileSystemEnumerator< TResult >private
_lockSystem.IO.Enumeration.FileSystemEnumerator< TResult >private
_optionsSystem.IO.Enumeration.FileSystemEnumerator< TResult >private
_originalRootDirectorySystem.IO.Enumeration.FileSystemEnumerator< TResult >private
_pathBufferSystem.IO.Enumeration.FileSystemEnumerator< TResult >private
_pendingSystem.IO.Enumeration.FileSystemEnumerator< TResult >private
_rootDirectorySystem.IO.Enumeration.FileSystemEnumerator< TResult >private
CloseDirectoryHandle()System.IO.Enumeration.FileSystemEnumerator< TResult >inlineprivate
ContinueOnError(int error)System.IO.Enumeration.FileSystemEnumerator< TResult >inlineprotectedvirtual
CreateDirectoryHandle(string path, bool ignoreNotFound=false)System.IO.Enumeration.FileSystemEnumerator< TResult >inlineprivate
CurrentSystem.IO.Enumeration.FileSystemEnumerator< TResult >
CurrentSystem.IO.Enumeration.FileSystemEnumerator< TResult >private
DequeueNextDirectory()System.IO.Enumeration.FileSystemEnumerator< TResult >inlineprivate
DirectoryFinished()System.IO.Enumeration.FileSystemEnumerator< TResult >inlineprivate
Dispose()System.IO.Enumeration.FileSystemEnumerator< TResult >inline
Dispose(bool disposing)System.IO.Enumeration.FileSystemEnumerator< TResult >inlineprotectedvirtual
FileSystemEnumerator(string directory, EnumerationOptions options=null)System.IO.Enumeration.FileSystemEnumerator< TResult >inline
Finalize()System.IO.Enumeration.FileSystemEnumerator< TResult >inlineprotected
FindNextEntry()System.IO.Enumeration.FileSystemEnumerator< TResult >inlineprivate
FindNextEntry(byte *entryBufferPtr, int bufferLength)System.IO.Enumeration.FileSystemEnumerator< TResult >inlineprivate
InternalContinueOnError(global::Interop.ErrorInfo info, bool ignoreNotFound=false)System.IO.Enumeration.FileSystemEnumerator< TResult >inlineprivate
InternalDispose(bool disposing)System.IO.Enumeration.FileSystemEnumerator< TResult >inlineprivate
IsAccessError(global::Interop.ErrorInfo info)System.IO.Enumeration.FileSystemEnumerator< TResult >inlineprivatestatic
IsDirectoryNotFound(global::Interop.ErrorInfo info)System.IO.Enumeration.FileSystemEnumerator< TResult >inlineprivatestatic
MoveNext()System.IO.Enumeration.FileSystemEnumerator< TResult >inline
OnDirectoryFinished(global::System.ReadOnlySpan< char > directory)System.IO.Enumeration.FileSystemEnumerator< TResult >inlineprotectedvirtual
Reset()System.IO.Enumeration.FileSystemEnumerator< TResult >inline
ShouldIncludeEntry(ref FileSystemEntry entry)System.IO.Enumeration.FileSystemEnumerator< TResult >inlineprotectedvirtual
ShouldRecurseIntoEntry(ref FileSystemEntry entry)System.IO.Enumeration.FileSystemEnumerator< TResult >inlineprotectedvirtual
TransformEntry(ref FileSystemEntry entry)System.IO.Enumeration.FileSystemEnumerator< TResult >protected