terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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FadeString_Layout.cs
Go to the documentation of this file.
1using System;
4
5[global::Cpp2ILInjected.Token(Token = "0x20001B0")]
8{
9 [global::Cpp2ILInjected.Token(Token = "0x6000BBC")]
10 [global::Cpp2ILInjected.Address(RVA = "0x9B26B8", Offset = "0x9B26B8", Length = "0x10")]
11 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
13 {
14 throw null;
15 }
16
17 [global::Cpp2ILInjected.Token(Token = "0x4000E37")]
18 [global::Cpp2ILInjected.FieldOffset(Offset = "0x40")]
19 public float FadeDelay;
20
21 [global::Cpp2ILInjected.Token(Token = "0x4000E38")]
22 [global::Cpp2ILInjected.FieldOffset(Offset = "0x44")]
23 public float FadeTime;
24}