terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ lockState

CursorLockMode UnityEngine.Cursor.lockState
getset

Definition at line 14 of file Cursor.cs.

15 {
16 [global::Cpp2ILInjected.Token(Token = "0x6000091")]
17 [global::Cpp2ILInjected.Address(RVA = "0x1F6CDF8", Offset = "0x1F6CDF8", Length = "0x28")]
18 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "UnityEngine.EventSystems.PointerInputModule", Member = "GetMousePointerEventData", MemberParameters = new object[] { typeof(int) }, ReturnType = "UnityEngine.EventSystems.PointerInputModule.MouseState")]
19 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "UnityEngine.EventSystems.PointerInputModule", Member = "ProcessMove", MemberParameters = new object[] { "UnityEngine.EventSystems.PointerEventData" }, ReturnType = typeof(void))]
20 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "UnityEngine.EventSystems.PointerInputModule", Member = "ProcessDrag", MemberParameters = new object[] { "UnityEngine.EventSystems.PointerEventData" }, ReturnType = typeof(void))]
21 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 3)]
22 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 2)]
23 [MethodImpl(4096)]
24 get;
25 }
class f__AnonymousType0<< Count > j__TPar