terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
Loading...
Searching...
No Matches
IAsyncLocal.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
4
namespace
System.Threading
5
{
6
[global::Cpp2ILInjected.Token(Token =
"0x20001B7"
)]
7
internal
interface
IAsyncLocal
8
{
9
[global::Cpp2ILInjected.Token(Token =
"0x60010AB"
)]
10
void
OnValueChanged
(
object
previousValue
,
object
currentValue
,
bool
contextChanged
);
11
}
12
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:11
System.Threading.IAsyncLocal.OnValueChanged
void OnValueChanged(object previousValue, object currentValue, bool contextChanged)
System.Threading.IAsyncLocal
Definition
IAsyncLocal.cs:8
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System.Threading
Definition
_ThreadPoolWaitCallback.cs:6
System
Definition
__Il2CppComDelegate.cs:6
source
mscorlib
System
Threading
IAsyncLocal.cs
Generated by
1.10.0