terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ window

GUIStyle UnityEngine.GUISkin.window
getset

Definition at line 197 of file GUISkin.cs.

198 {
199 [global::Cpp2ILInjected.Token(Token = "0x60000B1")]
200 [global::Cpp2ILInjected.Address(RVA = "0x1F9C664", Offset = "0x1F9C664", Length = "0x8")]
201 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
202 get
203 {
204 throw null;
205 }
206 [global::Cpp2ILInjected.Token(Token = "0x60000B2")]
207 [global::Cpp2ILInjected.Address(RVA = "0x1F9C66C", Offset = "0x1F9C66C", Length = "0x8")]
208 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
209 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(GUISkin), Member = "Apply", ReturnType = typeof(void))]
210 set
211 {
212 throw null;
213 }
214 }
class f__AnonymousType0<< Count > j__TPar