terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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IGraphicsContext.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
4
namespace
MonoGame.OpenGL
5
{
6
[global::Cpp2ILInjected.Token(Token =
"0x200031C"
)]
7
internal
interface
IGraphicsContext
8
{
9
[global::Cpp2ILInjected.Token(Token =
"0x170001D1"
)]
10
int
SwapInterval
11
{
12
[global::Cpp2ILInjected.Token(Token =
"0x6001287"
)]
13
get
;
14
[global::Cpp2ILInjected.Token(Token =
"0x6001288"
)]
15
set
;
16
}
17
18
[global::Cpp2ILInjected.Token(Token =
"0x170001D2"
)]
19
bool
IsDisposed
20
{
21
[global::Cpp2ILInjected.Token(Token =
"0x6001289"
)]
22
get
;
23
}
24
25
[global::Cpp2ILInjected.Token(Token =
"0x600128A"
)]
26
void
MakeCurrent
(
IWindowInfo
info
);
27
28
[global::Cpp2ILInjected.Token(Token =
"0x600128B"
)]
29
void
SwapBuffers
();
30
31
[global::Cpp2ILInjected.Token(Token =
"0x170001D3"
)]
32
bool
IsCurrent
33
{
34
[global::Cpp2ILInjected.Token(Token =
"0x600128C"
)]
35
get
;
36
}
37
}
38
}
MonoGame.OpenGL.IGraphicsContext.SwapInterval
int SwapInterval
Definition
IGraphicsContext.cs:11
MonoGame.OpenGL.IGraphicsContext.SwapBuffers
void SwapBuffers()
MonoGame.OpenGL.IGraphicsContext.IsCurrent
bool IsCurrent
Definition
IGraphicsContext.cs:33
MonoGame.OpenGL.IGraphicsContext.MakeCurrent
void MakeCurrent(IWindowInfo info)
MonoGame.OpenGL.IGraphicsContext.IsDisposed
bool IsDisposed
Definition
IGraphicsContext.cs:20
MonoGame.OpenGL.IGraphicsContext
Definition
IGraphicsContext.cs:8
MonoGame.OpenGL.IWindowInfo
Definition
IWindowInfo.cs:8
Cpp2ILInjected
Definition
AddressAttribute.cs:4
MonoGame.OpenGL
Definition
IGraphicsContext.cs:5
System.ExceptionArgument.info
@ info
System
Definition
__Il2CppComDelegate.cs:6
source
MonoGame
OpenGL
IGraphicsContext.cs
Generated by
1.10.0