terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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IAsyncAssetLoader.cs
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1using System;
4
5namespace ReLogic.Content
6{
7 [global::Cpp2ILInjected.Token(Token = "0x2000B4B")]
8 public interface IAsyncAssetLoader : IDisposable
9 {
10 [global::Cpp2ILInjected.Token(Token = "0x17000923")]
12 {
13 [global::Cpp2ILInjected.Token(Token = "0x6005415")]
14 get;
15 }
16
17 [global::Cpp2ILInjected.Token(Token = "0x17000924")]
19 {
20 [global::Cpp2ILInjected.Token(Token = "0x6005416")]
21 get;
22 }
23
24 [global::Cpp2ILInjected.Token(Token = "0x6005417")]
25 void Start();
26
27 [global::Cpp2ILInjected.Token(Token = "0x6005418")]
28 void Stop();
29
30 [global::Cpp2ILInjected.Token(Token = "0x6005419")]
32
33 [global::Cpp2ILInjected.Token(Token = "0x600541A")]
35 }
36}
class f__AnonymousType0<< Count > j__TPar
void Load< T >(string assetName, IContentSource source, LoadAssetDelegate< T > callback)
delegate void LoadAssetDelegate< T >(bool loadedSuccessfully, T theAsset)