terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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IAsyncAssetLoader.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
using
ReLogic.Content.Sources
;
4
5
namespace
ReLogic.Content
6
{
7
[global::Cpp2ILInjected.Token(Token =
"0x2000B4B"
)]
8
public
interface
IAsyncAssetLoader
:
IDisposable
9
{
10
[global::Cpp2ILInjected.Token(Token =
"0x17000923"
)]
11
bool
IsRunning
12
{
13
[global::Cpp2ILInjected.Token(Token =
"0x6005415"
)]
14
get
;
15
}
16
17
[global::Cpp2ILInjected.Token(Token =
"0x17000924"
)]
18
int
Remaining
19
{
20
[global::Cpp2ILInjected.Token(Token =
"0x6005416"
)]
21
get
;
22
}
23
24
[global::Cpp2ILInjected.Token(Token =
"0x6005417"
)]
25
void
Start
();
26
27
[global::Cpp2ILInjected.Token(Token =
"0x6005418"
)]
28
void
Stop
();
29
30
[global::Cpp2ILInjected.Token(Token =
"0x6005419"
)]
31
void
Load<T>
(
string
assetName
,
IContentSource
source
,
LoadAssetDelegate<T>
callback)
where
T
:
class
;
32
33
[global::Cpp2ILInjected.Token(Token =
"0x600541A"
)]
34
void
TransferCompleted
();
35
}
36
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:11
ReLogic.Content.IAsyncAssetLoader.TransferCompleted
void TransferCompleted()
ReLogic.Content.IAsyncAssetLoader.IsRunning
bool IsRunning
Definition
IAsyncAssetLoader.cs:12
ReLogic.Content.IAsyncAssetLoader.Stop
void Stop()
ReLogic.Content.IAsyncAssetLoader.Remaining
int Remaining
Definition
IAsyncAssetLoader.cs:19
ReLogic.Content.IAsyncAssetLoader.Start
void Start()
ReLogic.Content.IAsyncAssetLoader.Load< T >
void Load< T >(string assetName, IContentSource source, LoadAssetDelegate< T > callback)
ReLogic.Content.IAsyncAssetLoader
Definition
IAsyncAssetLoader.cs:9
ReLogic.Content.Sources.IContentSource
Definition
IContentSource.cs:10
System.IDisposable
Definition
IDisposable.cs:8
Cpp2ILInjected
Definition
AddressAttribute.cs:4
ReLogic.Content.Sources
Definition
FileSystemContentSource.cs:10
ReLogic.Content.LoadAssetDelegate< T >
delegate void LoadAssetDelegate< T >(bool loadedSuccessfully, T theAsset)
ReLogic.Content
Definition
Asset.cs:16
System.ExceptionArgument.source
@ source
System.ConsoleKey.T
@ T
System
Definition
__Il2CppComDelegate.cs:6
source
ReLogic
Content
IAsyncAssetLoader.cs
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1.10.0