| _currencyCap | Terraria.GameContent.UI.CustomCurrencySystem | private | 
  | _valuePerUnit | Terraria.GameContent.UI.CustomCurrencySystem | protected | 
  | Accepts(Item item) | Terraria.GameContent.UI.CustomCurrencySystem | inlinevirtual | 
  | CombineStacks(out bool overFlowing, params long[] coinCounts) | Terraria.GameContent.UI.CustomCurrencySystem | inlinevirtual | 
  | CountCurrency(out bool overFlowing, Item[] inv, params int[] ignoreSlots) | Terraria.GameContent.UI.CustomCurrencySystem | inlinevirtual | 
  | CurrencyCap | Terraria.GameContent.UI.CustomCurrencySystem |  | 
  | CustomCurrencySystem() | Terraria.GameContent.UI.CustomCurrencySystem | inline | 
  | DrawSavingsMoney(SpriteBatch sb, string text, float shopx, float shopy, long totalCoins, bool horizontal=false) | Terraria.GameContent.UI.CustomCurrencySystem | inlinevirtual | 
  | GetItemExpectedPrice(Item item, out long calcForSelling, out long calcForBuying) | Terraria.GameContent.UI.CustomCurrencySystem | inlinevirtual | 
  | GetPriceText(string[] lines, ref int currentLine, long price) | Terraria.GameContent.UI.CustomCurrencySystem | inlinevirtual | 
  | Include(int coin, int howMuchIsItWorth) | Terraria.GameContent.UI.CustomCurrencySystem | inline | 
  | ItemCacheCreate(List< Item[]> inventories) | Terraria.GameContent.UI.CustomCurrencySystem | inlineprotected | 
  | ItemCacheRestore(List< Tuple< Point, Item > > cache, List< Item[]> inventories) | Terraria.GameContent.UI.CustomCurrencySystem | inlineprotected | 
  | SetCurrencyCap(long cap) | Terraria.GameContent.UI.CustomCurrencySystem | inline | 
  | SortByHighest(Tuple< int, int > valueA, Tuple< int, int > valueB) | Terraria.GameContent.UI.CustomCurrencySystem | inlineprotected | 
  | TryPurchasing(long price, List< Item[]> inv, List< Point > slotCoins, List< Point > slotsEmpty, List< Point > slotEmptyBank, List< Point > slotEmptyBank2, List< Point > slotEmptyBank3, List< Point > slotEmptyBank4) | Terraria.GameContent.UI.CustomCurrencySystem | inlinevirtual |