terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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UICharInfo.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
using
UnityEngine.Scripting
;
4
5
namespace
UnityEngine
6
{
7
[
UsedByNativeCode
]
8
[global::Cpp2ILInjected.Token(Token =
"0x2000009"
)]
9
public
struct
UICharInfo
10
{
11
[global::Cpp2ILInjected.Token(Token =
"0x4000038"
)]
12
[global::Cpp2ILInjected.FieldOffset(Offset =
"0x0"
)]
13
public
Vector2
cursorPos
;
14
15
[global::Cpp2ILInjected.Token(Token =
"0x4000039"
)]
16
[global::Cpp2ILInjected.FieldOffset(Offset =
"0x8"
)]
17
public
float
charWidth
;
18
}
19
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:11
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System
Definition
__Il2CppComDelegate.cs:6
UnityEngine.Scripting
Definition
MovedFromAttribute.cs:6
UnityEngine
Definition
_AndroidJNIHelper.cs:8
UnityEngine.UICharInfo.cursorPos
Vector2 cursorPos
Definition
UICharInfo.cs:13
UnityEngine.UICharInfo.charWidth
float charWidth
Definition
UICharInfo.cs:17
UnityEngine.UICharInfo
Definition
UICharInfo.cs:10
UnityEngine.Vector2
Definition
Vector2.cs:16
source
UnityEngine.TextRenderingModule
UnityEngine
UICharInfo.cs
Generated by
1.10.0