terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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DefaultFormat.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
4
namespace
UnityEngine.Experimental.Rendering
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{
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[global::Cpp2ILInjected.Token(Token =
"0x200013D"
)]
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public
enum
DefaultFormat
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{
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[global::Cpp2ILInjected.Token(Token =
"0x4000574"
)]
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LDR
,
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[global::Cpp2ILInjected.Token(Token =
"0x4000575"
)]
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HDR
,
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[global::Cpp2ILInjected.Token(Token =
"0x4000576"
)]
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DepthStencil
,
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[global::Cpp2ILInjected.Token(Token =
"0x4000577"
)]
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Shadow
,
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[global::Cpp2ILInjected.Token(Token =
"0x4000578"
)]
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Video
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}
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}
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System
Definition
__Il2CppComDelegate.cs:6
UnityEngine.Experimental.Rendering.DefaultFormat
DefaultFormat
Definition
DefaultFormat.cs:8
UnityEngine.Experimental.Rendering.DefaultFormat.DepthStencil
@ DepthStencil
UnityEngine.Experimental.Rendering.DefaultFormat.Video
@ Video
UnityEngine.Experimental.Rendering.DefaultFormat.Shadow
@ Shadow
UnityEngine.Experimental.Rendering.DefaultFormat.LDR
@ LDR
UnityEngine.Experimental.Rendering.DefaultFormat.HDR
@ HDR
UnityEngine.Experimental.Rendering
Definition
BuiltinRuntimeReflectionSystem.cs:9
source
UnityEngine.CoreModule
UnityEngine
Experimental
Rendering
DefaultFormat.cs
Generated by
1.10.0