terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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FlushType.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
4
namespace
Ionic.Zlib
5
{
6
[global::Cpp2ILInjected.Token(Token =
"0x200004D"
)]
7
public
enum
FlushType
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{
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[global::Cpp2ILInjected.Token(Token =
"0x40002B5"
)]
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None
,
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[global::Cpp2ILInjected.Token(Token =
"0x40002B6"
)]
12
Partial
,
13
[global::Cpp2ILInjected.Token(Token =
"0x40002B7"
)]
14
Sync
,
15
[global::Cpp2ILInjected.Token(Token =
"0x40002B8"
)]
16
Full
,
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[global::Cpp2ILInjected.Token(Token =
"0x40002B9"
)]
18
Finish
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}
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}
Cpp2ILInjected
Definition
AddressAttribute.cs:4
Ionic.Zlib.CompressionLevel.None
@ None
Ionic.Zlib.FlushType
FlushType
Definition
FlushType.cs:8
Ionic.Zlib.FlushType.Partial
@ Partial
Ionic.Zlib.FlushType.Finish
@ Finish
Ionic.Zlib.FlushType.Full
@ Full
Ionic.Zlib.FlushType.Sync
@ Sync
Ionic.Zlib
Definition
Adler.cs:6
System
Definition
__Il2CppComDelegate.cs:6
source
Ionic.Zip.CF
Ionic
Zlib
FlushType.cs
Generated by
1.10.0