terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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MessageID.cs
Go to the documentation of this file.
1using System;
5
6namespace Terraria.ID
7{
8 [global::Cpp2ILInjected.Token(Token = "0x20005DA")]
9 public class MessageID
10 {
11 [global::Cpp2ILInjected.Token(Token = "0x600355D")]
12 [global::Cpp2ILInjected.Address(RVA = "0x13C2640", Offset = "0x13C2640", Length = "0x8")]
13 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
14 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(object), Member = ".ctor", ReturnType = typeof(void))]
15 public MessageID()
16 {
17 throw null;
18 }
19
20 [global::Cpp2ILInjected.Token(Token = "0x400644C")]
21 public const byte NeverCalled = 0;
22
23 [global::Cpp2ILInjected.Token(Token = "0x400644D")]
24 public const byte Hello = 1;
25
26 [global::Cpp2ILInjected.Token(Token = "0x400644E")]
27 public const byte Kick = 2;
28
29 [global::Cpp2ILInjected.Token(Token = "0x400644F")]
30 public const byte PlayerInfo = 3;
31
32 [global::Cpp2ILInjected.Token(Token = "0x4006450")]
33 public const byte SyncPlayer = 4;
34
35 [global::Cpp2ILInjected.Token(Token = "0x4006451")]
36 public const byte SyncEquipment = 5;
37
38 [global::Cpp2ILInjected.Token(Token = "0x4006452")]
39 public const byte RequestWorldData = 6;
40
41 [global::Cpp2ILInjected.Token(Token = "0x4006453")]
42 public const byte WorldData = 7;
43
44 [global::Cpp2ILInjected.Token(Token = "0x4006454")]
45 public const byte SpawnTileData = 8;
46
47 [global::Cpp2ILInjected.Token(Token = "0x4006455")]
48 public const byte StatusTextSize = 9;
49
50 [global::Cpp2ILInjected.Token(Token = "0x4006456")]
51 public const byte TileSection = 10;
52
53 [Old("Deprecated. Framing happens as needed after TileSection is sent.")]
54 [global::Cpp2ILInjected.Token(Token = "0x4006457")]
55 public const byte TileFrameSection = 11;
56
57 [global::Cpp2ILInjected.Token(Token = "0x4006458")]
58 public const byte PlayerSpawn = 12;
59
60 [global::Cpp2ILInjected.Token(Token = "0x4006459")]
61 public const byte PlayerControls = 13;
62
63 [global::Cpp2ILInjected.Token(Token = "0x400645A")]
64 public const byte PlayerActive = 14;
65
66 [Obsolete("Deprecated.")]
67 [global::Cpp2ILInjected.Token(Token = "0x400645B")]
68 public const byte Unknown15 = 15;
69
70 [global::Cpp2ILInjected.Token(Token = "0x400645C")]
71 public const byte PlayerLifeMana = 16;
72
73 [global::Cpp2ILInjected.Token(Token = "0x400645D")]
74 public const byte TileManipulation = 17;
75
76 [global::Cpp2ILInjected.Token(Token = "0x400645E")]
77 public const byte SetTime = 18;
78
79 [global::Cpp2ILInjected.Token(Token = "0x400645F")]
80 public const byte ToggleDoorState = 19;
81
82 [global::Cpp2ILInjected.Token(Token = "0x4006460")]
83 public const byte Unknown20 = 20;
84
85 [global::Cpp2ILInjected.Token(Token = "0x4006461")]
86 public const byte SyncItem = 21;
87
88 [global::Cpp2ILInjected.Token(Token = "0x4006462")]
89 public const byte ItemOwner = 22;
90
91 [global::Cpp2ILInjected.Token(Token = "0x4006463")]
92 public const byte SyncNPC = 23;
93
94 [global::Cpp2ILInjected.Token(Token = "0x4006464")]
95 public const byte UnusedMeleeStrike = 24;
96
97 [Obsolete("Deprecated. Use NetTextModule instead.")]
98 [global::Cpp2ILInjected.Token(Token = "0x4006465")]
99 public const byte Unused25 = 25;
100
101 [Obsolete("Deprecated.")]
102 [global::Cpp2ILInjected.Token(Token = "0x4006466")]
103 public const byte Unused26 = 26;
104
105 [global::Cpp2ILInjected.Token(Token = "0x4006467")]
106 public const byte SyncProjectile = 27;
107
108 [global::Cpp2ILInjected.Token(Token = "0x4006468")]
109 public const byte DamageNPC = 28;
110
111 [global::Cpp2ILInjected.Token(Token = "0x4006469")]
112 public const byte KillProjectile = 29;
113
114 [global::Cpp2ILInjected.Token(Token = "0x400646A")]
115 public const byte TogglePVP = 30;
116
117 [global::Cpp2ILInjected.Token(Token = "0x400646B")]
118 public const byte RequestChestOpen = 31;
119
120 [global::Cpp2ILInjected.Token(Token = "0x400646C")]
121 public const byte SyncChestItem = 32;
122
123 [global::Cpp2ILInjected.Token(Token = "0x400646D")]
124 public const byte SyncPlayerChest = 33;
125
126 [global::Cpp2ILInjected.Token(Token = "0x400646E")]
127 public const byte ChestUpdates = 34;
128
129 [global::Cpp2ILInjected.Token(Token = "0x400646F")]
130 public const byte PlayerHeal = 35;
131
132 [global::Cpp2ILInjected.Token(Token = "0x4006470")]
133 public const byte SyncPlayerZone = 36;
134
135 [global::Cpp2ILInjected.Token(Token = "0x4006471")]
136 public const byte RequestPassword = 37;
137
138 [global::Cpp2ILInjected.Token(Token = "0x4006472")]
139 public const byte SendPassword = 38;
140
141 [global::Cpp2ILInjected.Token(Token = "0x4006473")]
142 public const byte ReleaseItemOwnership = 39;
143
144 [global::Cpp2ILInjected.Token(Token = "0x4006474")]
145 public const byte SyncTalkNPC = 40;
146
147 [global::Cpp2ILInjected.Token(Token = "0x4006475")]
148 public const byte ShotAnimationAndSound = 41;
149
150 [global::Cpp2ILInjected.Token(Token = "0x4006476")]
151 public const byte Unknown42 = 42;
152
153 [global::Cpp2ILInjected.Token(Token = "0x4006477")]
154 public const byte Unknown43 = 43;
155
156 [Obsolete("Deprecated.")]
157 [global::Cpp2ILInjected.Token(Token = "0x4006478")]
158 public const byte Unknown44 = 44;
159
160 [global::Cpp2ILInjected.Token(Token = "0x4006479")]
161 public const byte Unknown45 = 45;
162
163 [global::Cpp2ILInjected.Token(Token = "0x400647A")]
164 public const byte Unknown46 = 46;
165
166 [global::Cpp2ILInjected.Token(Token = "0x400647B")]
167 public const byte Unknown47 = 47;
168
169 [Obsolete("Deprecated. Use NetLiquidModule instead.")]
170 [global::Cpp2ILInjected.Token(Token = "0x400647C")]
171 public const byte LiquidUpdate = 48;
172
173 [global::Cpp2ILInjected.Token(Token = "0x400647D")]
174 public const byte InitialSpawn = 49;
175
176 [global::Cpp2ILInjected.Token(Token = "0x400647E")]
177 public const byte PlayerBuffs = 50;
178
179 [global::Cpp2ILInjected.Token(Token = "0x400647F")]
180 public const byte MiscDataSync = 51;
181
182 [global::Cpp2ILInjected.Token(Token = "0x4006480")]
183 public const byte LockAndUnlock = 52;
184
185 [global::Cpp2ILInjected.Token(Token = "0x4006481")]
186 public const byte AddNPCBuff = 53;
187
188 [global::Cpp2ILInjected.Token(Token = "0x4006482")]
189 public const byte NPCBuffs = 54;
190
191 [global::Cpp2ILInjected.Token(Token = "0x4006483")]
192 public const byte AddPlayerBuff = 55;
193
194 [global::Cpp2ILInjected.Token(Token = "0x4006484")]
195 public const byte UniqueTownNPCInfoSyncRequest = 56;
196
197 [global::Cpp2ILInjected.Token(Token = "0x4006485")]
198 public const byte Unknown57 = 57;
199
200 [global::Cpp2ILInjected.Token(Token = "0x4006486")]
201 public const byte InstrumentSound = 58;
202
203 [global::Cpp2ILInjected.Token(Token = "0x4006487")]
204 public const byte HitSwitch = 59;
205
206 [global::Cpp2ILInjected.Token(Token = "0x4006488")]
207 public const byte Unknown60 = 60;
208
209 [global::Cpp2ILInjected.Token(Token = "0x4006489")]
210 public const byte SpawnBossUseLicenseStartEvent = 61;
211
212 [global::Cpp2ILInjected.Token(Token = "0x400648A")]
213 public const byte Unknown62 = 62;
214
215 [global::Cpp2ILInjected.Token(Token = "0x400648B")]
216 public const byte Unknown63 = 63;
217
218 [global::Cpp2ILInjected.Token(Token = "0x400648C")]
219 public const byte Unknown64 = 64;
220
221 [global::Cpp2ILInjected.Token(Token = "0x400648D")]
222 public const byte TeleportEntity = 65;
223
224 [global::Cpp2ILInjected.Token(Token = "0x400648E")]
225 public const byte Unknown66 = 66;
226
227 [global::Cpp2ILInjected.Token(Token = "0x400648F")]
228 public const byte Unknown67 = 67;
229
230 [global::Cpp2ILInjected.Token(Token = "0x4006490")]
231 public const byte Unknown68 = 68;
232
233 [global::Cpp2ILInjected.Token(Token = "0x4006491")]
234 public const byte ChestName = 69;
235
236 [global::Cpp2ILInjected.Token(Token = "0x4006492")]
237 public const byte BugCatching = 70;
238
239 [global::Cpp2ILInjected.Token(Token = "0x4006493")]
240 public const byte BugReleasing = 71;
241
242 [global::Cpp2ILInjected.Token(Token = "0x4006494")]
243 public const byte TravelMerchantItems = 72;
244
245 [global::Cpp2ILInjected.Token(Token = "0x4006495")]
246 public const byte RequestTeleportationByServer = 73;
247
248 [global::Cpp2ILInjected.Token(Token = "0x4006496")]
249 public const byte AnglerQuest = 74;
250
251 [global::Cpp2ILInjected.Token(Token = "0x4006497")]
252 public const byte AnglerQuestFinished = 75;
253
254 [global::Cpp2ILInjected.Token(Token = "0x4006498")]
255 public const byte QuestsCountSync = 76;
256
257 [global::Cpp2ILInjected.Token(Token = "0x4006499")]
258 public const byte TemporaryAnimation = 77;
259
260 [global::Cpp2ILInjected.Token(Token = "0x400649A")]
261 public const byte InvasionProgressReport = 78;
262
263 [global::Cpp2ILInjected.Token(Token = "0x400649B")]
264 public const byte PlaceObject = 79;
265
266 [global::Cpp2ILInjected.Token(Token = "0x400649C")]
267 public const byte SyncPlayerChestIndex = 80;
268
269 [global::Cpp2ILInjected.Token(Token = "0x400649D")]
270 public const byte CombatTextInt = 81;
271
272 [global::Cpp2ILInjected.Token(Token = "0x400649E")]
273 public const byte NetModules = 82;
274
275 [global::Cpp2ILInjected.Token(Token = "0x400649F")]
276 public const byte NPCKillCountDeathTally = 83;
277
278 [global::Cpp2ILInjected.Token(Token = "0x40064A0")]
279 public const byte PlayerStealth = 84;
280
281 [global::Cpp2ILInjected.Token(Token = "0x40064A1")]
282 public const byte QuickStackChests = 85;
283
284 [global::Cpp2ILInjected.Token(Token = "0x40064A2")]
285 public const byte TileEntitySharing = 86;
286
287 [global::Cpp2ILInjected.Token(Token = "0x40064A3")]
288 public const byte TileEntityPlacement = 87;
289
290 [global::Cpp2ILInjected.Token(Token = "0x40064A4")]
291 public const byte ItemTweaker = 88;
292
293 [global::Cpp2ILInjected.Token(Token = "0x40064A5")]
294 public const byte ItemFrameTryPlacing = 89;
295
296 [global::Cpp2ILInjected.Token(Token = "0x40064A6")]
297 public const byte InstancedItem = 90;
298
299 [global::Cpp2ILInjected.Token(Token = "0x40064A7")]
300 public const byte SyncEmoteBubble = 91;
301
302 [global::Cpp2ILInjected.Token(Token = "0x40064A8")]
303 public const byte SyncExtraValue = 92;
304
305 [global::Cpp2ILInjected.Token(Token = "0x40064A9")]
306 public const byte SocialHandshake = 93;
307
308 [global::Cpp2ILInjected.Token(Token = "0x40064AA")]
309 public const byte Deprecated1 = 94;
310
311 [global::Cpp2ILInjected.Token(Token = "0x40064AB")]
312 public const byte MurderSomeoneElsesPortal = 95;
313
314 [global::Cpp2ILInjected.Token(Token = "0x40064AC")]
315 public const byte TeleportPlayerThroughPortal = 96;
316
317 [global::Cpp2ILInjected.Token(Token = "0x40064AD")]
318 public const byte AchievementMessageNPCKilled = 97;
319
320 [global::Cpp2ILInjected.Token(Token = "0x40064AE")]
321 public const byte AchievementMessageEventHappened = 98;
322
323 [global::Cpp2ILInjected.Token(Token = "0x40064AF")]
324 public const byte MinionRestTargetUpdate = 99;
325
326 [global::Cpp2ILInjected.Token(Token = "0x40064B0")]
327 public const byte TeleportNPCThroughPortal = 100;
328
329 [global::Cpp2ILInjected.Token(Token = "0x40064B1")]
330 public const byte UpdateTowerShieldStrengths = 101;
331
332 [global::Cpp2ILInjected.Token(Token = "0x40064B2")]
333 public const byte NebulaLevelupRequest = 102;
334
335 [global::Cpp2ILInjected.Token(Token = "0x40064B3")]
336 public const byte MoonlordHorror = 103;
337
338 [global::Cpp2ILInjected.Token(Token = "0x40064B4")]
339 public const byte ShopOverride = 104;
340
341 [global::Cpp2ILInjected.Token(Token = "0x40064B5")]
342 public const byte GemLockToggle = 105;
343
344 [global::Cpp2ILInjected.Token(Token = "0x40064B6")]
345 public const byte PoofOfSmoke = 106;
346
347 [global::Cpp2ILInjected.Token(Token = "0x40064B7")]
348 public const byte SmartTextMessage = 107;
349
350 [global::Cpp2ILInjected.Token(Token = "0x40064B8")]
351 public const byte WiredCannonShot = 108;
352
353 [global::Cpp2ILInjected.Token(Token = "0x40064B9")]
354 public const byte MassWireOperation = 109;
355
356 [global::Cpp2ILInjected.Token(Token = "0x40064BA")]
357 public const byte MassWireOperationPay = 110;
358
359 [global::Cpp2ILInjected.Token(Token = "0x40064BB")]
360 public const byte ToggleParty = 111;
361
362 [global::Cpp2ILInjected.Token(Token = "0x40064BC")]
363 public const byte SpecialFX = 112;
364
365 [global::Cpp2ILInjected.Token(Token = "0x40064BD")]
366 public const byte CrystalInvasionStart = 113;
367
368 [global::Cpp2ILInjected.Token(Token = "0x40064BE")]
369 public const byte CrystalInvasionWipeAllTheThingsss = 114;
370
371 [global::Cpp2ILInjected.Token(Token = "0x40064BF")]
372 public const byte MinionAttackTargetUpdate = 115;
373
374 [global::Cpp2ILInjected.Token(Token = "0x40064C0")]
375 public const byte CrystalInvasionSendWaitTime = 116;
376
377 [global::Cpp2ILInjected.Token(Token = "0x40064C1")]
378 public const byte PlayerHurtV2 = 117;
379
380 [global::Cpp2ILInjected.Token(Token = "0x40064C2")]
381 public const byte PlayerDeathV2 = 118;
382
383 [global::Cpp2ILInjected.Token(Token = "0x40064C3")]
384 public const byte CombatTextString = 119;
385
386 [global::Cpp2ILInjected.Token(Token = "0x40064C4")]
387 public const byte Emoji = 120;
388
389 [global::Cpp2ILInjected.Token(Token = "0x40064C5")]
390 public const byte TEDisplayDollItemSync = 121;
391
392 [global::Cpp2ILInjected.Token(Token = "0x40064C6")]
393 public const byte RequestTileEntityInteraction = 122;
394
395 [global::Cpp2ILInjected.Token(Token = "0x40064C7")]
396 public const byte WeaponsRackTryPlacing = 123;
397
398 [global::Cpp2ILInjected.Token(Token = "0x40064C8")]
399 public const byte TEHatRackItemSync = 124;
400
401 [global::Cpp2ILInjected.Token(Token = "0x40064C9")]
402 public const byte SyncTilePicking = 125;
403
404 [global::Cpp2ILInjected.Token(Token = "0x40064CA")]
405 public const byte SyncRevengeMarker = 126;
406
407 [global::Cpp2ILInjected.Token(Token = "0x40064CB")]
408 public const byte RemoveRevengeMarker = 127;
409
410 [global::Cpp2ILInjected.Token(Token = "0x40064CC")]
411 public const byte LandGolfBallInCup = 128;
412
413 [global::Cpp2ILInjected.Token(Token = "0x40064CD")]
414 public const byte FinishedConnectingToServer = 129;
415
416 [global::Cpp2ILInjected.Token(Token = "0x40064CE")]
417 public const byte FishOutNPC = 130;
418
419 [global::Cpp2ILInjected.Token(Token = "0x40064CF")]
420 public const byte TamperWithNPC = 131;
421
422 [global::Cpp2ILInjected.Token(Token = "0x40064D0")]
423 public const byte PlayLegacySound = 132;
424
425 [global::Cpp2ILInjected.Token(Token = "0x40064D1")]
426 public const byte FoodPlatterTryPlacing = 133;
427
428 [global::Cpp2ILInjected.Token(Token = "0x40064D2")]
429 public const byte UpdatePlayerLuckFactors = 134;
430
431 [global::Cpp2ILInjected.Token(Token = "0x40064D3")]
432 public const byte DeadPlayer = 135;
433
434 [global::Cpp2ILInjected.Token(Token = "0x40064D4")]
435 public const byte SyncCavernMonsterType = 136;
436
437 [global::Cpp2ILInjected.Token(Token = "0x40064D5")]
438 public const byte RequestNPCBuffRemoval = 137;
439
440 [global::Cpp2ILInjected.Token(Token = "0x40064D6")]
441 public const byte ClientSyncedInventory = 138;
442
443 [global::Cpp2ILInjected.Token(Token = "0x40064D7")]
444 public const byte SetCountsAsHostForGameplay = 139;
445
446 [global::Cpp2ILInjected.Token(Token = "0x40064D8")]
447 public const byte SetMiscEventValues = 140;
448
449 [global::Cpp2ILInjected.Token(Token = "0x40064D9")]
450 public const byte RequestLucyPopup = 141;
451
452 [global::Cpp2ILInjected.Token(Token = "0x40064DA")]
453 public const byte SyncProjectileTrackers = 142;
454
455 [global::Cpp2ILInjected.Token(Token = "0x40064DB")]
457
458 [global::Cpp2ILInjected.Token(Token = "0x40064DC")]
459 public const byte RequestQuestEffect = 144;
460
461 [global::Cpp2ILInjected.Token(Token = "0x40064DD")]
462 public const byte SyncItemsWithShimmer = 145;
463
464 [global::Cpp2ILInjected.Token(Token = "0x40064DE")]
465 public const byte ShimmerActions = 146;
466
467 [global::Cpp2ILInjected.Token(Token = "0x40064DF")]
468 public const byte SyncLoadout = 147;
469
470 [global::Cpp2ILInjected.Token(Token = "0x40064E0")]
471 public const byte SyncItemCannotBeTakenByEnemies = 148;
472
473 [global::Cpp2ILInjected.Token(Token = "0x40064E1")]
474 public const byte ServerInfo = 149;
475
476 [global::Cpp2ILInjected.Token(Token = "0x40064E2")]
477 public const byte PlayerPlatformInfo = 150;
478
479 [global::Cpp2ILInjected.Token(Token = "0x40064E3")]
480 public const byte Count = 151;
481 }
482}
class f__AnonymousType0<< Count > j__TPar
const byte FishOutNPC
Definition MessageID.cs:417
const byte ReleaseItemOwnership
Definition MessageID.cs:142
const byte TileSection
Definition MessageID.cs:51
const byte SyncRevengeMarker
Definition MessageID.cs:405
const byte ShimmerActions
Definition MessageID.cs:465
const byte TeleportNPCThroughPortal
Definition MessageID.cs:327
const byte TamperWithNPC
Definition MessageID.cs:420
const byte SetCountsAsHostForGameplay
Definition MessageID.cs:444
const byte SyncCavernMonsterType
Definition MessageID.cs:435
const byte SyncProjectile
Definition MessageID.cs:106
const byte ShotAnimationAndSound
Definition MessageID.cs:148
const byte ItemFrameTryPlacing
Definition MessageID.cs:294
const byte ToggleDoorState
Definition MessageID.cs:80
const byte LockAndUnlock
Definition MessageID.cs:183
const byte Unknown20
Definition MessageID.cs:83
const byte AnglerQuest
Definition MessageID.cs:249
const byte TileEntityPlacement
Definition MessageID.cs:288
const byte SmartTextMessage
Definition MessageID.cs:348
const byte ItemTweaker
Definition MessageID.cs:291
const byte LiquidUpdate
Definition MessageID.cs:171
const byte RequestTileEntityInteraction
Definition MessageID.cs:393
const byte InstancedItem
Definition MessageID.cs:297
const byte TileFrameSection
Definition MessageID.cs:55
const byte SyncTilePicking
Definition MessageID.cs:402
const byte Unused25
Definition MessageID.cs:99
const byte MurderSomeoneElsesPortal
Definition MessageID.cs:312
const byte CrystalInvasionStart
Definition MessageID.cs:366
const byte ServerInfo
Definition MessageID.cs:474
const byte WorldData
Definition MessageID.cs:42
const byte ToggleParty
Definition MessageID.cs:360
const byte UpdatePlayerLuckFactors
Definition MessageID.cs:429
const byte RequestTeleportationByServer
Definition MessageID.cs:246
const byte SyncTalkNPC
Definition MessageID.cs:145
const byte TEDisplayDollItemSync
Definition MessageID.cs:390
const byte PlayerHurtV2
Definition MessageID.cs:378
const byte SyncPlayerChest
Definition MessageID.cs:124
const byte CombatTextString
Definition MessageID.cs:384
const byte PlayLegacySound
Definition MessageID.cs:423
const byte CrystalInvasionSendWaitTime
Definition MessageID.cs:375
const byte WiredCannonShot
Definition MessageID.cs:351
const byte UpdateTowerShieldStrengths
Definition MessageID.cs:330
const byte TeleportEntity
Definition MessageID.cs:222
const byte SyncEmoteBubble
Definition MessageID.cs:300
const byte PlayerSpawn
Definition MessageID.cs:58
const byte CrystalInvasionRequestedToSkipWaitTime
Definition MessageID.cs:456
const byte SyncExtraValue
Definition MessageID.cs:303
const byte MassWireOperation
Definition MessageID.cs:354
const byte PlayerStealth
Definition MessageID.cs:279
const byte InitialSpawn
Definition MessageID.cs:174
const byte TEHatRackItemSync
Definition MessageID.cs:399
const byte MinionAttackTargetUpdate
Definition MessageID.cs:372
const byte SyncItemsWithShimmer
Definition MessageID.cs:462
const byte LandGolfBallInCup
Definition MessageID.cs:411
const byte TeleportPlayerThroughPortal
Definition MessageID.cs:315
const byte StatusTextSize
Definition MessageID.cs:48
const byte TileManipulation
Definition MessageID.cs:74
const byte WeaponsRackTryPlacing
Definition MessageID.cs:396
const byte TileEntitySharing
Definition MessageID.cs:285
const byte TemporaryAnimation
Definition MessageID.cs:258
const byte NPCKillCountDeathTally
Definition MessageID.cs:276
const byte SyncItemCannotBeTakenByEnemies
Definition MessageID.cs:471
const byte BugCatching
Definition MessageID.cs:237
const byte RequestPassword
Definition MessageID.cs:136
const byte QuickStackChests
Definition MessageID.cs:282
const byte RequestLucyPopup
Definition MessageID.cs:450
const byte Unknown15
Definition MessageID.cs:68
const byte ChestUpdates
Definition MessageID.cs:127
const byte PlayerDeathV2
Definition MessageID.cs:381
const byte DeadPlayer
Definition MessageID.cs:432
const byte MassWireOperationPay
Definition MessageID.cs:357
const byte SyncItem
Definition MessageID.cs:86
const byte RequestWorldData
Definition MessageID.cs:39
const byte SyncLoadout
Definition MessageID.cs:468
const byte AnglerQuestFinished
Definition MessageID.cs:252
const byte ItemOwner
Definition MessageID.cs:89
const byte TravelMerchantItems
Definition MessageID.cs:243
const byte SyncPlayerChestIndex
Definition MessageID.cs:267
const byte NebulaLevelupRequest
Definition MessageID.cs:333
const byte AddPlayerBuff
Definition MessageID.cs:192
const byte FinishedConnectingToServer
Definition MessageID.cs:414
const byte SpawnTileData
Definition MessageID.cs:45
const byte RequestQuestEffect
Definition MessageID.cs:459
const byte CrystalInvasionWipeAllTheThingsss
Definition MessageID.cs:369
const byte SetMiscEventValues
Definition MessageID.cs:447
const byte NeverCalled
Definition MessageID.cs:21
const byte SyncPlayer
Definition MessageID.cs:33
const byte PlaceObject
Definition MessageID.cs:264
const byte MiscDataSync
Definition MessageID.cs:180
const byte FoodPlatterTryPlacing
Definition MessageID.cs:426
const byte SyncPlayerZone
Definition MessageID.cs:133
const byte MinionRestTargetUpdate
Definition MessageID.cs:324
const byte RemoveRevengeMarker
Definition MessageID.cs:408
const byte CombatTextInt
Definition MessageID.cs:270
const byte RequestNPCBuffRemoval
Definition MessageID.cs:438
const byte PlayerLifeMana
Definition MessageID.cs:71
const byte UniqueTownNPCInfoSyncRequest
Definition MessageID.cs:195
const byte QuestsCountSync
Definition MessageID.cs:255
const byte GemLockToggle
Definition MessageID.cs:342
const byte PlayerHeal
Definition MessageID.cs:130
const byte SyncChestItem
Definition MessageID.cs:121
const byte PlayerPlatformInfo
Definition MessageID.cs:477
const byte SyncProjectileTrackers
Definition MessageID.cs:453
const byte RequestChestOpen
Definition MessageID.cs:118
const byte PoofOfSmoke
Definition MessageID.cs:345
const byte PlayerControls
Definition MessageID.cs:61
const byte PlayerBuffs
Definition MessageID.cs:177
const byte Deprecated1
Definition MessageID.cs:309
const byte AchievementMessageNPCKilled
Definition MessageID.cs:318
const byte InvasionProgressReport
Definition MessageID.cs:261
const byte PlayerInfo
Definition MessageID.cs:30
const byte InstrumentSound
Definition MessageID.cs:201
const byte AchievementMessageEventHappened
Definition MessageID.cs:321
const byte UnusedMeleeStrike
Definition MessageID.cs:95
const byte SocialHandshake
Definition MessageID.cs:306
const byte SyncEquipment
Definition MessageID.cs:36
const byte SpawnBossUseLicenseStartEvent
Definition MessageID.cs:210
const byte AddNPCBuff
Definition MessageID.cs:186
const byte BugReleasing
Definition MessageID.cs:240
const byte MoonlordHorror
Definition MessageID.cs:336
const byte ClientSyncedInventory
Definition MessageID.cs:441
const byte KillProjectile
Definition MessageID.cs:112
const byte PlayerActive
Definition MessageID.cs:64
const byte SendPassword
Definition MessageID.cs:139
const byte ShopOverride
Definition MessageID.cs:339