terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ renderOrderPriority

override int UnityEngine.UI.GraphicRaycaster.renderOrderPriority
getset

Definition at line 33 of file GraphicRaycaster.cs.

34 {
35 [global::Cpp2ILInjected.Token(Token = "0x600011F")]
36 [global::Cpp2ILInjected.Address(RVA = "0x1FB3834", Offset = "0x1FB3834", Length = "0x44")]
37 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
38 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(GraphicRaycaster), Member = "get_canvas", ReturnType = typeof(Canvas))]
39 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(Canvas), Member = "get_renderMode", ReturnType = typeof(RenderMode))]
40 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(BaseRaycaster), Member = "get_renderOrderPriority", ReturnType = typeof(int))]
41 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(Canvas), Member = "get_rootCanvas", ReturnType = typeof(Canvas))]
42 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(Canvas), Member = "get_renderOrder", ReturnType = typeof(int))]
43 get
44 {
45 throw null;
46 }
47 }
class f__AnonymousType0<< Count > j__TPar