terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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System.Text.UTF32Encoding Member List

This is the complete list of members for System.Text.UTF32Encoding, including all inherited members.

_bigEndianSystem.Text.UTF32Encodingprivate
_emitUTF32ByteOrderMarkSystem.Text.UTF32Encodingprivate
_isThrowExceptionSystem.Text.UTF32Encodingprivate
ASCIISystem.Text.Encodingstatic
asciiEncodingSystem.Text.Encodingprivatestatic
bigEndianUnicodeSystem.Text.Encodingprivatestatic
BigEndianUnicodeSystem.Text.Encodingstatic
Clone()System.Text.Encodinginlinevirtual
CodePageSystem.Text.Encoding
CreateDefaultEncoding()System.Text.Encodinginlineprivatestatic
dataItemSystem.Text.Encodingpackage
decoderFallbackSystem.Text.Encodingpackage
DecoderFallbackSystem.Text.Encoding
DefaultSystem.Text.Encodingstatic
defaultEncodingSystem.Text.Encodingprivatestatic
DeserializeEncoding(global::System.Runtime.Serialization.SerializationInfo info, global::System.Runtime.Serialization.StreamingContext context)System.Text.Encodinginlinepackage
EncoderFallbackSystem.Text.Encoding
encoderFallbackSystem.Text.Encodingpackage
Encoding()System.Text.Encodinginlineprotected
Encoding(int codePage)System.Text.Encodinginlineprotected
EncodingNameSystem.Text.Encoding
encodingsSystem.Text.Encodingprivatestatic
Equals(object value)System.Text.UTF32Encodinginline
GetBestFitBytesToUnicodeData()System.Text.Encodinginlinepackagevirtual
GetBestFitUnicodeToBytesData()System.Text.Encodinginlinepackagevirtual
GetByteCount(char[] chars, int index, int count)System.Text.UTF32Encodinginline
GetByteCount(string s)System.Text.UTF32Encodinginlinevirtual
GetByteCount(char *chars, int count)System.Text.UTF32Encodinginlinevirtual
GetByteCount(char *chars, int count, EncoderNLS encoder)System.Text.UTF32Encodinginlinepackagevirtual
GetBytes(string s, int charIndex, int charCount, byte[] bytes, int byteIndex)System.Text.UTF32Encodinginlinevirtual
GetBytes(char[] chars, int charIndex, int charCount, byte[] bytes, int byteIndex)System.Text.UTF32Encodinginline
GetBytes(char *chars, int charCount, byte *bytes, int byteCount)System.Text.UTF32Encodinginlinevirtual
GetBytes(char *chars, int charCount, byte *bytes, int byteCount, EncoderNLS encoder)System.Text.UTF32Encodinginlinepackagevirtual
System::Text::Encoding.GetBytes(char[] chars)System.Text.Encodinginlinevirtual
System::Text::Encoding.GetBytes(char[] chars, int index, int count)System.Text.Encodinginlinevirtual
System::Text::Encoding.GetBytes(string s)System.Text.Encodinginlinevirtual
System::Text::Encoding.GetBytes(global::System.ReadOnlySpan< char > chars, global::System.Span< byte > bytes)System.Text.Encodinginlinevirtual
GetCharCount(byte[] bytes, int index, int count)System.Text.UTF32Encodinginline
GetCharCount(byte *bytes, int count)System.Text.UTF32Encodinginlinevirtual
GetCharCount(byte *bytes, int count, DecoderNLS baseDecoder)System.Text.UTF32Encodinginlinepackagevirtual
GetChars(byte[] bytes, int byteIndex, int byteCount, char[] chars, int charIndex)System.Text.UTF32Encodinginline
GetChars(byte *bytes, int byteCount, char *chars, int charCount)System.Text.UTF32Encodinginlinevirtual
GetChars(byte *bytes, int byteCount, char *chars, int charCount, DecoderNLS baseDecoder)System.Text.UTF32Encodinginlinepackagevirtual
System::Text::Encoding.GetChars(byte[] bytes)System.Text.Encodinginlinevirtual
System::Text::Encoding.GetChars(byte[] bytes, int index, int count)System.Text.Encodinginlinevirtual
System::Text::Encoding.GetChars(global::System.ReadOnlySpan< byte > bytes, global::System.Span< char > chars)System.Text.Encodinginlinevirtual
GetDataItem()System.Text.Encodinginlineprivate
GetDecoder()System.Text.UTF32Encodinginlinevirtual
GetEncoder()System.Text.UTF32Encodinginlinevirtual
GetEncoding(int codepage)System.Text.Encodinginlinestatic
GetEncoding(int codepage, EncoderFallback encoderFallback, DecoderFallback decoderFallback)System.Text.Encodinginlinestatic
GetEncoding(string name)System.Text.Encodinginlinestatic
GetEncoding(string name, EncoderFallback encoderFallback, DecoderFallback decoderFallback)System.Text.Encodinginlinestatic
GetHashCode()System.Text.UTF32Encodinginline
GetHighSurrogate(uint iChar)System.Text.UTF32Encodinginlineprivate
GetLowSurrogate(uint iChar)System.Text.UTF32Encodinginlineprivate
GetMaxByteCount(int charCount)System.Text.UTF32Encodinginline
GetMaxCharCount(int byteCount)System.Text.UTF32Encodinginline
GetPreamble()System.Text.UTF32Encodinginlinevirtual
GetString(byte[] bytes, int index, int count)System.Text.UTF32Encodinginlinevirtual
System::Text::Encoding.GetString(byte *bytes, int byteCount)System.Text.Encodinginline
System::Text::Encoding.GetString(global::System.ReadOnlySpan< byte > bytes)System.Text.Encodinginline
System::Text::Encoding.GetString(byte[] bytes)System.Text.Encodinginlinevirtual
GetSurrogate(char cHigh, char cLow)System.Text.UTF32Encodinginlineprivate
InternalSyncObjectSystem.Text.Encodingprivatestatic
IsReadOnlySystem.Text.Encoding
Latin1System.Text.Encodingprivatestatic
latin1EncodingSystem.Text.Encodingprivatestatic
m_codePageSystem.Text.Encodingpackage
m_deserializedFromEverettSystem.Text.Encodingpackage
m_isReadOnlySystem.Text.Encodingprivate
OnDeserialized()System.Text.Encodinginlinepackage
OnDeserialized(global::System.Runtime.Serialization.StreamingContext ctx)System.Text.Encodinginlineprivate
OnDeserializing()System.Text.Encodinginlinepackage
OnDeserializing(global::System.Runtime.Serialization.StreamingContext ctx)System.Text.Encodinginlineprivate
OnSerializing(global::System.Runtime.Serialization.StreamingContext ctx)System.Text.Encodinginlineprivate
PreambleSystem.Text.UTF32Encoding
s_bigEndianDefaultSystem.Text.UTF32Encodingpackagestatic
s_bigEndianPreambleSystem.Text.UTF32Encodingprivatestatic
s_defaultSystem.Text.UTF32Encodingpackagestatic
s_InternalSyncObjectSystem.Text.Encodingprivatestatic
s_littleEndianPreambleSystem.Text.UTF32Encodingprivatestatic
SerializeEncoding(global::System.Runtime.Serialization.SerializationInfo info, global::System.Runtime.Serialization.StreamingContext context)System.Text.Encodinginlinepackage
SetDefaultFallbacks()System.Text.UTF32Encodinginlinepackagevirtual
setReadOnly(bool value=true)System.Text.Encodinginlinepackage
ThrowBytesOverflow()System.Text.Encodinginlinepackage
ThrowBytesOverflow(EncoderNLS encoder, bool nothingEncoded)System.Text.Encodinginlinepackage
ThrowCharsOverflow()System.Text.Encodinginlinepackage
ThrowCharsOverflow(DecoderNLS decoder, bool nothingDecoded)System.Text.Encodinginlinepackage
UnicodeSystem.Text.Encodingstatic
unicodeEncodingSystem.Text.Encodingprivatestatic
UTF32System.Text.Encodingstatic
utf32EncodingSystem.Text.Encodingprivatestatic
UTF32Encoding()System.Text.UTF32Encodinginline
UTF32Encoding(bool bigEndian, bool byteOrderMark)System.Text.UTF32Encodinginline
UTF32Encoding(bool bigEndian, bool byteOrderMark, bool throwOnInvalidCharacters)System.Text.UTF32Encodinginline
UTF32Encoding()System.Text.UTF32Encodinginlineprivatestatic
UTF7System.Text.Encodingstatic
utf7EncodingSystem.Text.Encodingprivatestatic
UTF8System.Text.Encodingstatic
utf8EncodingSystem.Text.Encodingprivatestatic
WebNameSystem.Text.Encoding