terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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System.Collections.Concurrent.BlockingCollection< T > Member List

This is the complete list of members for System.Collections.Concurrent.BlockingCollection< T >, including all inherited members.

_boundedCapacitySystem.Collections.Concurrent.BlockingCollection< T >private
_collectionSystem.Collections.Concurrent.BlockingCollection< T >private
_consumersCancellationTokenSourceSystem.Collections.Concurrent.BlockingCollection< T >private
_currentAddersSystem.Collections.Concurrent.BlockingCollection< T >private
_freeNodesSystem.Collections.Concurrent.BlockingCollection< T >private
_isDisposedSystem.Collections.Concurrent.BlockingCollection< T >private
_occupiedNodesSystem.Collections.Concurrent.BlockingCollection< T >private
_producersCancellationTokenSourceSystem.Collections.Concurrent.BlockingCollection< T >private
Add(T item)System.Collections.Concurrent.BlockingCollection< T >inline
BlockingCollection()System.Collections.Concurrent.BlockingCollection< T >inline
BlockingCollection(IProducerConsumerCollection< T > collection)System.Collections.Concurrent.BlockingCollection< T >inline
CancelWaitingConsumers()System.Collections.Concurrent.BlockingCollection< T >inlineprivate
CheckDisposed()System.Collections.Concurrent.BlockingCollection< T >inlineprivate
CopyTo(Array array, int index)System.Collections.Concurrent.BlockingCollection< T >inlineprivate
System::Collections::ICollection.CopyTo(global::System.Array array, int index)System.Collections.ICollection
CountSystem.Collections.Concurrent.BlockingCollection< T >
Dispose()System.Collections.Concurrent.BlockingCollection< T >inline
Dispose(bool disposing)System.Collections.Concurrent.BlockingCollection< T >inlineprotectedvirtual
GetEnumerator()System.Collections.Concurrent.BlockingCollection< T >inlineprivate
GetEnumerator()System.Collections.Concurrent.BlockingCollection< T >inlineprivate
Initialize(IProducerConsumerCollection< T > collection, int boundedCapacity, int collectionCount)System.Collections.Concurrent.BlockingCollection< T >inlineprivate
IsAddingCompletedSystem.Collections.Concurrent.BlockingCollection< T >
IsCompletedSystem.Collections.Concurrent.BlockingCollection< T >
IsSynchronizedSystem.Collections.Concurrent.BlockingCollection< T >private
SyncRootSystem.Collections.Concurrent.BlockingCollection< T >private
Take()System.Collections.Concurrent.BlockingCollection< T >inline
Take(CancellationToken cancellationToken)System.Collections.Concurrent.BlockingCollection< T >inline
TryAddWithNoTimeValidation(T item, int millisecondsTimeout, CancellationToken cancellationToken)System.Collections.Concurrent.BlockingCollection< T >inlineprivate
TryTake(out T item, int millisecondsTimeout, CancellationToken cancellationToken)System.Collections.Concurrent.BlockingCollection< T >inline
TryTakeWithNoTimeValidation(out T item, int millisecondsTimeout, CancellationToken cancellationToken, CancellationTokenSource combinedTokenSource)System.Collections.Concurrent.BlockingCollection< T >inlineprivate
ValidateMillisecondsTimeout(int millisecondsTimeout)System.Collections.Concurrent.BlockingCollection< T >inlineprivatestatic