terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ MaxIdleTime

int System.Net.ServicePointScheduler.MaxIdleTime
getset

Definition at line 38 of file ServicePointScheduler.cs.

39 {
40 [global::Cpp2ILInjected.Token(Token = "0x600112B")]
41 [global::Cpp2ILInjected.Address(RVA = "0x1E0878C", Offset = "0x1E0878C", Length = "0x8")]
42 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
43 get
44 {
45 throw null;
46 }
47 [global::Cpp2ILInjected.Token(Token = "0x600112C")]
48 [global::Cpp2ILInjected.Address(RVA = "0x1E05820", Offset = "0x1E05820", Length = "0x60")]
49 [global::Cpp2ILInjected.CallAnalysis.ContainsUnimplementedInstructions]
50 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
51 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(ServicePointScheduler), Member = "Run", ReturnType = typeof(void))]
52 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(ArgumentOutOfRangeException), Member = ".ctor", ReturnType = typeof(void))]
53 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 4)]
54 set
55 {
56 throw null;
57 }
58 }
class f__AnonymousType0<< Count > j__TPar
ServicePointScheduler(ServicePoint servicePoint, int connectionLimit, int maxIdleTime)