terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Terraria.GameContent.Tile_Entities.TEDisplayDoll Member List

This is the complete list of members for Terraria.GameContent.Tile_Entities.TEDisplayDoll, including all inherited members.

_dollPlayerTerraria.GameContent.Tile_Entities.TEDisplayDoll
_dyesTerraria.GameContent.Tile_Entities.TEDisplayDoll
_itemsTerraria.GameContent.Tile_Entities.TEDisplayDoll
_myEntityIDTerraria.GameContent.Tile_Entities.TEDisplayDollprivatestatic
_UpdateEndTerraria.DataStructures.TileEntitystaticremovable
_UpdateStartTerraria.DataStructures.TileEntitystaticremovable
accessoryTargetSlotTerraria.GameContent.Tile_Entities.TEDisplayDollprivatestatic
AssignNewID()Terraria.DataStructures.TileEntityinlinestatic
BasicOpenCloseInteraction(Player player, int x, int y, int id)Terraria.DataStructures.TileEntityinlinestatic
ByIDTerraria.DataStructures.TileEntitystatic
ByPositionTerraria.DataStructures.TileEntitystatic
Clear()Terraria.DataStructures.TileEntityinlinestatic
ContainsItems()Terraria.GameContent.Tile_Entities.TEDisplayDollinline
Draw(int tileLeftX, int tileTopY)Terraria.GameContent.Tile_Entities.TEDisplayDollinline
DrawInner(Player player, SpriteBatch spriteBatch)Terraria.GameContent.Tile_Entities.TEDisplayDollinlineprivate
DrawSlotPairSet(Player player, SpriteBatch spriteBatch, int slotsToShowLine, int slotsArrayOffset, float offsetX, float offsetY, int inventoryContextTarget)Terraria.GameContent.Tile_Entities.TEDisplayDollinlineprivate
EntityCreationLockTerraria.DataStructures.TileEntitystatic
entityTileHeightTerraria.GameContent.Tile_Entities.TEDisplayDollprivatestatic
entityTileWidthTerraria.GameContent.Tile_Entities.TEDisplayDollprivatestatic
Find(int x, int y)Terraria.GameContent.Tile_Entities.TEDisplayDollinlinestatic
FitsDisplayDoll(Item item)Terraria.GameContent.Tile_Entities.TEDisplayDollinlinestatic
FixLoadedData()Terraria.GameContent.Tile_Entities.TEDisplayDollinline
Framing_CheckTile(int callX, int callY)Terraria.GameContent.Tile_Entities.TEDisplayDollinlinestatic
GenerateInstance()Terraria.GameContent.Tile_Entities.TEDisplayDollinlinevirtual
GetItemGamepadInstructions(int slot=0)Terraria.DataStructures.TileEntityinlinevirtual
GetKey(int x, int y)Terraria.DataStructures.TileEntityinlinestatic
Hook_AfterPlacement(int x, int y, int type=470, int style=0, int direction=1, int alternate=0)Terraria.GameContent.Tile_Entities.TEDisplayDollinlinestatic
IDTerraria.DataStructures.TileEntity
InitializeAll()Terraria.DataStructures.TileEntityinlinestatic
IsBreakable(int clickX, int clickY)Terraria.GameContent.Tile_Entities.TEDisplayDollinlinestatic
IsOccupied(int id, out int interactingPlayer)Terraria.DataStructures.TileEntityinlinestatic
IsTileValidForEntity(int x, int y)Terraria.GameContent.Tile_Entities.TEDisplayDollinlinevirtual
Kill(int x, int y)Terraria.GameContent.Tile_Entities.TEDisplayDollinlinestatic
managerTerraria.DataStructures.TileEntitystatic
MaxEntitiesPerChunkTerraria.DataStructures.TileEntitystatic
MyTileIDTerraria.GameContent.Tile_Entities.TEDisplayDollprivatestatic
NetPlaceEntityAttempt(int x, int y)Terraria.GameContent.Tile_Entities.TEDisplayDollinlinevirtual
OnInventoryDraw(Player player, SpriteBatch spriteBatch)Terraria.DataStructures.TileEntityinlinevirtual
OnPlayerInteraction(Player player, int clickX, int clickY)Terraria.GameContent.Tile_Entities.TEDisplayDollinlinestatic
OnPlayerUpdate(Player player)Terraria.GameContent.Tile_Entities.TEDisplayDollinlinevirtual
OverrideItemSlotHover(Item[] inv, int context=0, int slot=0)Terraria.GameContent.Tile_Entities.TEDisplayDollinlinevirtual
OverrideItemSlotLeftClick(Item[] inv, int context=0, int slot=0)Terraria.GameContent.Tile_Entities.TEDisplayDollinlinevirtual
Place(int x, int y)Terraria.GameContent.Tile_Entities.TEDisplayDollinlinestatic
PlaceEntityNet(int x, int y, int type)Terraria.DataStructures.TileEntityinlinestatic
PositionTerraria.DataStructures.TileEntity
PositionKeyTerraria.DataStructures.TileEntity
Read(BinaryReader reader, bool networkSend=false)Terraria.DataStructures.TileEntityinlinestatic
ReadExtraData(BinaryReader reader, bool networkSend)Terraria.GameContent.Tile_Entities.TEDisplayDollinlinevirtual
ReadInner(BinaryReader reader, bool networkSend)Terraria.DataStructures.TileEntityinlineprivate
ReadInnerPos32(BinaryReader reader, bool networkSend)Terraria.DataStructures.TileEntityinlineprivate
ReadItem(int itemIndex, BinaryReader reader, bool dye)Terraria.GameContent.Tile_Entities.TEDisplayDollinline
ReadPos32(BinaryReader reader, bool networkSend=false)Terraria.DataStructures.TileEntityinlinestatic
RegisterTileEntityID(int assignedID)Terraria.GameContent.Tile_Entities.TEDisplayDollinlinevirtual
SetInteractionAnchor(Player player, int x, int y, int id)Terraria.DataStructures.TileEntityinlinestatic
SetInventoryFromMannequin(int headFrame, int shirtFrame, int legFrame)Terraria.GameContent.Tile_Entities.TEDisplayDollinline
TEDisplayDoll()Terraria.GameContent.Tile_Entities.TEDisplayDollinline
TEDisplayDoll()Terraria.GameContent.Tile_Entities.TEDisplayDollinlineprivatestatic
TileEntitiesNextIDTerraria.DataStructures.TileEntitystatic
TileEntity()Terraria.DataStructures.TileEntityinlineprotected
TileEntity()Terraria.DataStructures.TileEntityinlineprivatestatic
ToString()Terraria.GameContent.Tile_Entities.TEDisplayDollinline
TryFitting(Item[] inv, int context=0, int slot=0, bool justCheck=false)Terraria.GameContent.Tile_Entities.TEDisplayDollinlineprivate
TryGetItemGamepadOverrideInstructions(Item[] inv, int context, int slot, out string instruction)Terraria.GameContent.Tile_Entities.TEDisplayDollinlinevirtual
typeTerraria.DataStructures.TileEntity
Update()Terraria.DataStructures.TileEntityinlinevirtual
UpdateEnd()Terraria.DataStructures.TileEntityinlinestatic
UpdateStart()Terraria.DataStructures.TileEntityinlinestatic
Write(BinaryWriter writer, TileEntity ent, bool networkSend=false)Terraria.DataStructures.TileEntityinlinestatic
WriteExtraData(BinaryWriter writer, bool networkSend)Terraria.GameContent.Tile_Entities.TEDisplayDollinlinevirtual
WriteInner(BinaryWriter writer, bool networkSend)Terraria.DataStructures.TileEntityinlineprivate
WriteItem(int itemIndex, BinaryWriter writer, bool dye)Terraria.GameContent.Tile_Entities.TEDisplayDollinline