terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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StackCrawlMark.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
4
namespace
System.Threading
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{
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[global::Cpp2ILInjected.Token(Token =
"0x20001F9"
)]
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[global::System.Serializable]
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internal
enum
StackCrawlMark
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{
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[global::Cpp2ILInjected.Token(Token =
"0x40009B0"
)]
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LookForMe
,
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[global::Cpp2ILInjected.Token(Token =
"0x40009B1"
)]
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LookForMyCaller
,
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[global::Cpp2ILInjected.Token(Token =
"0x40009B2"
)]
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LookForMyCallersCaller
,
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[global::Cpp2ILInjected.Token(Token =
"0x40009B3"
)]
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LookForThread
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}
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}
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System.Threading.StackCrawlMark
StackCrawlMark
Definition
StackCrawlMark.cs:9
System.Threading.StackCrawlMark.LookForMyCaller
@ LookForMyCaller
System.Threading.StackCrawlMark.LookForThread
@ LookForThread
System.Threading.StackCrawlMark.LookForMe
@ LookForMe
System.Threading.StackCrawlMark.LookForMyCallersCaller
@ LookForMyCallersCaller
System.Threading
Definition
_ThreadPoolWaitCallback.cs:6
System
Definition
__Il2CppComDelegate.cs:6
source
mscorlib
System
Threading
StackCrawlMark.cs
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1.10.0