terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
Loading...
Searching...
No Matches
PlayerDifficultyID.cs
Go to the documentation of this file.
1using System;
4
5namespace Terraria.ID
6{
7 [global::Cpp2ILInjected.Token(Token = "0x20005E3")]
8 public class PlayerDifficultyID
9 {
10 [global::Cpp2ILInjected.Token(Token = "0x600356D")]
11 [global::Cpp2ILInjected.Address(RVA = "0x13C77E8", Offset = "0x13C77E8", Length = "0x8")]
12 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
13 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(object), Member = ".ctor", ReturnType = typeof(void))]
15 {
16 throw null;
17 }
18
19 [global::Cpp2ILInjected.Token(Token = "0x40068C7")]
20 public const byte SoftCore = 0;
21
22 [global::Cpp2ILInjected.Token(Token = "0x40068C8")]
23 public const byte MediumCore = 1;
24
25 [global::Cpp2ILInjected.Token(Token = "0x40068C9")]
26 public const byte Hardcore = 2;
27
28 [global::Cpp2ILInjected.Token(Token = "0x40068CA")]
29 public const byte Creative = 3;
30 }
31}
class f__AnonymousType0<< Count > j__TPar