terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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AnimatorTransitionInfo.cs
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1using System;
5
6namespace UnityEngine
7{
8 [NativeHeader("Modules/Animation/AnimatorInfo.h")]
10 [global::Cpp2ILInjected.Token(Token = "0x200000F")]
12 {
13 [NativeName("fullPathHash")]
14 [global::Cpp2ILInjected.Token(Token = "0x4000033")]
15 [global::Cpp2ILInjected.FieldOffset(Offset = "0x0")]
16 private int m_FullPath;
17
18 [NativeName("userNameHash")]
19 [global::Cpp2ILInjected.Token(Token = "0x4000034")]
20 [global::Cpp2ILInjected.FieldOffset(Offset = "0x4")]
21 private int m_UserName;
22
23 [NativeName("nameHash")]
24 [global::Cpp2ILInjected.Token(Token = "0x4000035")]
25 [global::Cpp2ILInjected.FieldOffset(Offset = "0x8")]
26 private int m_Name;
27
28 [NativeName("hasFixedDuration")]
29 [global::Cpp2ILInjected.Token(Token = "0x4000036")]
30 [global::Cpp2ILInjected.FieldOffset(Offset = "0xC")]
31 private bool m_HasFixedDuration;
32
33 [NativeName("duration")]
34 [global::Cpp2ILInjected.Token(Token = "0x4000037")]
35 [global::Cpp2ILInjected.FieldOffset(Offset = "0x10")]
36 private float m_Duration;
37
38 [NativeName("normalizedTime")]
39 [global::Cpp2ILInjected.Token(Token = "0x4000038")]
40 [global::Cpp2ILInjected.FieldOffset(Offset = "0x14")]
41 private float m_NormalizedTime;
42
43 [NativeName("anyState")]
44 [global::Cpp2ILInjected.Token(Token = "0x4000039")]
45 [global::Cpp2ILInjected.FieldOffset(Offset = "0x18")]
46 private bool m_AnyState;
47
48 [NativeName("transitionType")]
49 [global::Cpp2ILInjected.Token(Token = "0x400003A")]
50 [global::Cpp2ILInjected.FieldOffset(Offset = "0x1C")]
51 private int m_TransitionType;
52 }
53}
class f__AnonymousType0<< Count > j__TPar