terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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System.ArraySegment< T > Member List

This is the complete list of members for System.ArraySegment< T >, including all inherited members.

_arraySystem.ArraySegment< T >private
_countSystem.ArraySegment< T >private
_offsetSystem.ArraySegment< T >private
Add(T item)System.ArraySegment< T >inlineprivate
ArraySystem.ArraySegment< T >
ArraySegment(T[] array)System.ArraySegment< T >inline
ArraySegment(T[] array, int offset, int count)System.ArraySegment< T >inline
ArraySegment()System.ArraySegment< T >inlinestatic
Clear()System.ArraySegment< T >inlineprivate
Contains(T item)System.ArraySegment< T >inlineprivate
CopyTo(T[] destination, int destinationIndex)System.ArraySegment< T >inline
CountSystem.ArraySegment< T >
EmptySystem.ArraySegment< T >static
Equals(object obj)System.ArraySegment< T >inline
Equals(global::System.ArraySegment< T > obj)System.ArraySegment< T >inline
GetEnumerator()System.ArraySegment< T >inline
GetEnumerator()System.ArraySegment< T >inlineprivate
GetEnumerator()System.ArraySegment< T >inlineprivate
GetHashCode()System.ArraySegment< T >inline
IndexOf(T item)System.ArraySegment< T >inlineprivate
Insert(int index, T item)System.ArraySegment< T >inlineprivate
IsReadOnlySystem.ArraySegment< T >private
ItemSystem.ArraySegment< T >private
ItemSystem.ArraySegment< T >private
k__BackingFieldSystem.ArraySegment< T >privatestatic
OffsetSystem.ArraySegment< T >
Remove(T item)System.ArraySegment< T >inlineprivate
RemoveAt(int index)System.ArraySegment< T >inlineprivate
ThrowInvalidOperationIfDefault()System.ArraySegment< T >inlineprivate