terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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GamePadDeadZone.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
4
namespace
Microsoft.Xna.Framework.Input
5
{
6
[global::Cpp2ILInjected.Token(Token =
"0x2000344"
)]
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public
enum
GamePadDeadZone
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{
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[global::Cpp2ILInjected.Token(Token =
"0x4002300"
)]
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None
,
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[global::Cpp2ILInjected.Token(Token =
"0x4002301"
)]
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IndependentAxes
,
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[global::Cpp2ILInjected.Token(Token =
"0x4002302"
)]
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Circular
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}
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}
Cpp2ILInjected
Definition
AddressAttribute.cs:4
Microsoft.Xna.Framework.Input.GamePadDeadZone
GamePadDeadZone
Definition
GamePadDeadZone.cs:8
Microsoft.Xna.Framework.Input.GamePadDeadZone.IndependentAxes
@ IndependentAxes
Microsoft.Xna.Framework.Input.GamePadDeadZone.None
@ None
Microsoft.Xna.Framework.Input.GamePadDeadZone.Circular
@ Circular
Microsoft.Xna.Framework.Input
Definition
Buttons.cs:5
System
Definition
__Il2CppComDelegate.cs:6
source
Microsoft
Xna
Framework
Input
GamePadDeadZone.cs
Generated by
1.10.0