terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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NativeOverlapped.cs
Go to the documentation of this file.
1using System;
3
4namespace System.Threading
5{
6 [global::Cpp2ILInjected.Token(Token = "0x20001CC")]
7 public struct NativeOverlapped
8 {
9 [global::Cpp2ILInjected.Token(Token = "0x400091F")]
10 [global::Cpp2ILInjected.FieldOffset(Offset = "0x0")]
11 public global::System.IntPtr InternalLow;
12
13 [global::Cpp2ILInjected.Token(Token = "0x4000920")]
14 [global::Cpp2ILInjected.FieldOffset(Offset = "0x8")]
15 public global::System.IntPtr InternalHigh;
16
17 [global::Cpp2ILInjected.Token(Token = "0x4000921")]
18 [global::Cpp2ILInjected.FieldOffset(Offset = "0x10")]
19 public int OffsetLow;
20
21 [global::Cpp2ILInjected.Token(Token = "0x4000922")]
22 [global::Cpp2ILInjected.FieldOffset(Offset = "0x14")]
23 public int OffsetHigh;
24
25 [global::Cpp2ILInjected.Token(Token = "0x4000923")]
26 [global::Cpp2ILInjected.FieldOffset(Offset = "0x18")]
27 public global::System.IntPtr EventHandle;
28 }
29}
IntPtr(int value)
Definition IntPtr.cs:46