terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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AutoResetEvent.cs
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1using System;
4
5namespace System.Threading
6{
7 [global::Cpp2ILInjected.Token(Token = "0x20001B9")]
8 public sealed class AutoResetEvent : EventWaitHandle
9 {
10 [global::Cpp2ILInjected.Token(Token = "0x60010AE")]
11 [global::Cpp2ILInjected.Address(RVA = "0x1C93D64", Offset = "0x1C93D64", Length = "0x10")]
12 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "DrPlatform.User", Member = ".cctor", ReturnType = typeof(void))]
13 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "ThreadedRenderManager.RenderThreadInstance", Member = ".ctor", MemberParameters = new object[] { typeof(int) }, ReturnType = typeof(void))]
14 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "Terraria.Netplay", Member = ".cctor", ReturnType = typeof(void))]
15 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "System.Net.TimerThread", Member = ".cctor", ReturnType = typeof(void))]
16 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 5)]
17 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(EventWaitHandle), Member = ".ctor", MemberParameters = new object[]
18 {
19 typeof(bool),
21 typeof(string)
22 }, ReturnType = typeof(void))]
24 {
25 throw null;
26 }
27 }
28}
class f__AnonymousType0<< Count > j__TPar
AutoResetEvent(bool initialState)