terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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DeadZone.cs
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1using System;
4using UnityEngine;
5
6namespace InControl
7{
8 [global::Cpp2ILInjected.Token(Token = "0x200001C")]
9 public static class DeadZone
10 {
11 [global::Cpp2ILInjected.Token(Token = "0x6000128")]
12 [global::Cpp2ILInjected.Address(RVA = "0x1985E54", Offset = "0x1985E54", Length = "0xB8")]
13 [global::Cpp2ILInjected.CallAnalysis.ContainsUnimplementedInstructions]
14 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
15 public static Vector2 SeparateNotNormalized(float x, float y, float lowerDeadZone, float upperDeadZone)
16 {
17 throw null;
18 }
19
20 [global::Cpp2ILInjected.Token(Token = "0x6000129")]
21 [global::Cpp2ILInjected.Address(RVA = "0x1985F0C", Offset = "0x1985F0C", Length = "0x178")]
22 [global::Cpp2ILInjected.CallAnalysis.ContainsUnimplementedInstructions]
23 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
24 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 3)]
25 public static Vector2 Separate(float x, float y, float lowerDeadZone, float upperDeadZone)
26 {
27 throw null;
28 }
29
30 [global::Cpp2ILInjected.Token(Token = "0x600012A")]
31 [global::Cpp2ILInjected.Address(RVA = "0x1986084", Offset = "0x1986084", Length = "0xF0")]
32 [global::Cpp2ILInjected.CallAnalysis.ContainsUnimplementedInstructions]
33 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(TouchControl), Member = "SubmitAnalogValue", MemberParameters = new object[]
34 {
37 typeof(float),
38 typeof(float),
40 typeof(float)
41 }, ReturnType = typeof(void))]
42 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 1)]
43 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 3)]
44 public static Vector2 Circular(float x, float y, float lowerDeadZone, float upperDeadZone)
45 {
46 throw null;
47 }
48 }
49}
class f__AnonymousType0<< Count > j__TPar
static Vector2 Separate(float x, float y, float lowerDeadZone, float upperDeadZone)
Definition DeadZone.cs:25
static Vector2 SeparateNotNormalized(float x, float y, float lowerDeadZone, float upperDeadZone)
Definition DeadZone.cs:15
static Vector2 Circular(float x, float y, float lowerDeadZone, float upperDeadZone)
Definition DeadZone.cs:44