terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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DefaultExecutionOrder.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
using
Cpp2ILInjected.CallAnalysis
;
4
using
UnityEngine.Scripting
;
5
6
namespace
UnityEngine
7
{
8
[
AttributeUsage
(
AttributeTargets
.Class)]
9
[
UsedByNativeCode
]
10
[global::Cpp2ILInjected.Token(Token =
"0x20000B5"
)]
11
public
class
DefaultExecutionOrder
:
Attribute
12
{
13
[global::Cpp2ILInjected.Token(Token =
"0x170000B0"
)]
14
public
int
order
15
{
16
[global::Cpp2ILInjected.Token(Token =
"0x6000324"
)]
17
[global::Cpp2ILInjected.Address(RVA =
"0x1F79F74"
, Offset =
"0x1F79F74"
, Length =
"0x8"
)]
18
[global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
19
get
20
{
21
throw
null
;
22
}
23
}
24
25
[global::Cpp2ILInjected.Token(Token =
"0x400036F"
)]
26
[global::Cpp2ILInjected.FieldOffset(Offset =
"0x10"
)]
27
private
int
m_Order
;
28
}
29
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:11
System.Attribute
Definition
Attribute.cs:28
UnityEngine.DefaultExecutionOrder.order
int order
Definition
DefaultExecutionOrder.cs:15
UnityEngine.DefaultExecutionOrder.m_Order
int m_Order
Definition
DefaultExecutionOrder.cs:27
UnityEngine.DefaultExecutionOrder
Definition
DefaultExecutionOrder.cs:12
Cpp2ILInjected.CallAnalysis
Definition
CallAnalysisNotSupportedAttribute.cs:4
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System.AttributeTargets
AttributeTargets
Definition
AttributeTargets.cs:9
System
Definition
__Il2CppComDelegate.cs:6
UnityEngine.Scripting
Definition
MovedFromAttribute.cs:6
UnityEngine
Definition
_AndroidJNIHelper.cs:8
source
UnityEngine.CoreModule
UnityEngine
DefaultExecutionOrder.cs
Generated by
1.10.0