terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ GetClosestEdgeToCircle()

static bool Terraria.Physics.BallCollision.GetClosestEdgeToCircle ( Vector2 position,
Vector2 size,
Vector2 velocity,
out Vector2 collisionPoint,
out Tile collisionTile )
inlinestaticprivate

Definition at line 222 of file BallCollision.cs.

223 {
224 throw null;
225 }