terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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CancellationCallbackCoreWorkArguments.cs
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1using System;
4
5namespace System.Threading
6{
7 [global::Cpp2ILInjected.Token(Token = "0x20001D6")]
9 {
10 [global::Cpp2ILInjected.Token(Token = "0x600112A")]
11 [global::Cpp2ILInjected.Address(RVA = "0x1C973AC", Offset = "0x1C973AC", Length = "0xC")]
12 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
17
18 [global::Cpp2ILInjected.Token(Token = "0x400093B")]
19 [global::Cpp2ILInjected.FieldOffset(Offset = "0x0")]
21
22 [global::Cpp2ILInjected.Token(Token = "0x400093C")]
23 [global::Cpp2ILInjected.FieldOffset(Offset = "0x8")]
24 internal int _currArrayIndex;
25 }
26}
class f__AnonymousType0<< Count > j__TPar
SparselyPopulatedArrayFragment< CancellationCallbackInfo > _currArrayFragment
CancellationCallbackCoreWorkArguments(SparselyPopulatedArrayFragment< CancellationCallbackInfo > currArrayFragment, int currArrayIndex)