terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Microsoft.Xna.Framework.Graphics.PixelShader Member List

This is the complete list of members for Microsoft.Xna.Framework.Graphics.PixelShader, including all inherited members.

_colorIdMicrosoft.Xna.Framework.Graphics.PixelShaderprivatestatic
_directionIdMicrosoft.Xna.Framework.Graphics.PixelShaderprivatestatic
_effectMicrosoft.Xna.Framework.Graphics.PixelShaderprivatestatic
_imageSize0IdMicrosoft.Xna.Framework.Graphics.PixelShaderprivatestatic
_imageSize1IdMicrosoft.Xna.Framework.Graphics.PixelShaderprivatestatic
_isCloneMicrosoft.Xna.Framework.Graphics.Effectprivate
_lightSourceIdMicrosoft.Xna.Framework.Graphics.PixelShaderprivatestatic
_opacityIdMicrosoft.Xna.Framework.Graphics.PixelShaderprivatestatic
_rotationIdMicrosoft.Xna.Framework.Graphics.PixelShaderprivatestatic
_saturationIdMicrosoft.Xna.Framework.Graphics.PixelShaderprivatestatic
_secondaryColorIdMicrosoft.Xna.Framework.Graphics.PixelShaderprivatestatic
_shaderSpecificDataIdMicrosoft.Xna.Framework.Graphics.PixelShaderprivatestatic
_sourceRectIdMicrosoft.Xna.Framework.Graphics.PixelShaderprivatestatic
_targetPositionIdMicrosoft.Xna.Framework.Graphics.PixelShaderprivatestatic
_textureRectIdMicrosoft.Xna.Framework.Graphics.PixelShaderprivatestatic
_timeIdMicrosoft.Xna.Framework.Graphics.PixelShaderprivatestatic
_uColorMicrosoft.Xna.Framework.Graphics.PixelShaderprivate
_uDirectionMicrosoft.Xna.Framework.Graphics.PixelShaderprivate
_uImageSize0Microsoft.Xna.Framework.Graphics.PixelShaderprivate
_uImageSize1Microsoft.Xna.Framework.Graphics.PixelShaderprivate
_uImageSize2Microsoft.Xna.Framework.Graphics.PixelShaderprivate
_uLegacyArmorSheetSizeMicrosoft.Xna.Framework.Graphics.PixelShaderprivate
_uLegacyArmorSourceRectMicrosoft.Xna.Framework.Graphics.PixelShaderprivate
_uLightSourceMicrosoft.Xna.Framework.Graphics.PixelShaderprivate
_uMatrixTransform0Microsoft.Xna.Framework.Graphics.PixelShaderprivate
_uOpacityMicrosoft.Xna.Framework.Graphics.PixelShaderprivate
_uRotationMicrosoft.Xna.Framework.Graphics.PixelShaderprivate
_uSaturationMicrosoft.Xna.Framework.Graphics.PixelShaderprivate
_uSecondaryColorMicrosoft.Xna.Framework.Graphics.PixelShaderprivate
_uShaderSpecificDataMicrosoft.Xna.Framework.Graphics.PixelShaderprivate
_uSourceRectMicrosoft.Xna.Framework.Graphics.PixelShaderprivate
_uTargetPositionMicrosoft.Xna.Framework.Graphics.PixelShaderprivate
_uTimeMicrosoft.Xna.Framework.Graphics.PixelShaderprivate
_uWorldPositionMicrosoft.Xna.Framework.Graphics.PixelShaderprivate
ApplyValuesToMaterial(EffectPass pass, Material material)Microsoft.Xna.Framework.Graphics.PixelShaderinlinevirtual
Clone(Effect cloneSource)Microsoft.Xna.Framework.Graphics.Effectinlineprivate
Clone()Microsoft.Xna.Framework.Graphics.Effectinlinevirtual
CurrentTechniqueMicrosoft.Xna.Framework.Graphics.Effect
deviceMicrosoft.Xna.Framework.Graphics.PixelShaderprivate
Dispose()Microsoft.Xna.Framework.Graphics.GraphicsResourceinline
DisposingMicrosoft.Xna.Framework.Graphics.GraphicsResource
EffectMicrosoft.Xna.Framework.Graphics.PixelShaderstatic
Microsoft::Xna::Framework::Graphics::Effect.Effect(GraphicsDevice graphicsDevice)Microsoft.Xna.Framework.Graphics.Effectinlinepackage
Microsoft::Xna::Framework::Graphics::Effect.Effect(Effect cloneSource)Microsoft.Xna.Framework.Graphics.Effectinlineprotected
GraphicsDeviceMicrosoft.Xna.Framework.Graphics.GraphicsResource
graphicsDeviceMicrosoft.Xna.Framework.Graphics.GraphicsResourceprivate
GraphicsDeviceResetting()Microsoft.Xna.Framework.Graphics.GraphicsResourceinlinepackagevirtual
GraphicsResource()Microsoft.Xna.Framework.Graphics.GraphicsResourceinlinepackage
k__BackingFieldMicrosoft.Xna.Framework.Graphics.Effectprivate
k__BackingFieldMicrosoft.Xna.Framework.Graphics.Effectprivate
LoadPass(List< EffectPass > passes, string pass)Microsoft.Xna.Framework.Graphics.PixelShaderinlineprivatestatic
NameMicrosoft.Xna.Framework.Graphics.GraphicsResource
OnApply()Microsoft.Xna.Framework.Graphics.Effectinlinepackagevirtual
ParametersMicrosoft.Xna.Framework.Graphics.Effect
PassIds enum nameMicrosoft.Xna.Framework.Graphics.PixelShader
PixelShader(GraphicsDevice device)Microsoft.Xna.Framework.Graphics.PixelShaderinline
PixelShader()Microsoft.Xna.Framework.Graphics.PixelShaderinlineprivatestatic
TagMicrosoft.Xna.Framework.Graphics.GraphicsResource
TileOffsetDataMicrosoft.Xna.Framework.Graphics.PixelShaderprivate
ToString()Microsoft.Xna.Framework.Graphics.GraphicsResourceinline