| _currencies | Terraria.GameContent.UI.CustomCurrencyManager | privatestatic |
| _nextCurrencyIndex | Terraria.GameContent.UI.CustomCurrencyManager | privatestatic |
| BuyItem(Player player, long price, int currencyIndex) | Terraria.GameContent.UI.CustomCurrencyManager | inlinestatic |
| CanAffordItem(Player player, long price, int currencyIndex) | Terraria.GameContent.UI.CustomCurrencyManager | inlinestatic |
| CustomCurrencyManager() | Terraria.GameContent.UI.CustomCurrencyManager | inline |
| CustomCurrencyManager() | Terraria.GameContent.UI.CustomCurrencyManager | inlineprivatestatic |
| DrawSavings(SpriteBatch sb, int currencyIndex, float shopx, float shopy, bool horizontal=false) | Terraria.GameContent.UI.CustomCurrencyManager | inlinestatic |
| FindEmptySlots(List< Item[]> inventories, Dictionary< int, List< int > > slotsToIgnore, List< Point > emptySlots, int currentInventoryIndex) | Terraria.GameContent.UI.CustomCurrencyManager | inlineprivatestatic |
| GetCurrencyCount(int currencyIndex) | Terraria.GameContent.UI.CustomCurrencyManager | inlinestatic |
| GetPrices(Item item, out long calcForSelling, out long calcForBuying) | Terraria.GameContent.UI.CustomCurrencyManager | inlinestatic |
| GetPriceText(int currencyIndex, string[] lines, ref int currentLine, long price) | Terraria.GameContent.UI.CustomCurrencyManager | inlinestatic |
| Initialize() | Terraria.GameContent.UI.CustomCurrencyManager | inlinestatic |
| IsCustomCurrency(Item item) | Terraria.GameContent.UI.CustomCurrencyManager | inlinestatic |
| RegisterCurrency(CustomCurrencySystem collection) | Terraria.GameContent.UI.CustomCurrencyManager | inlinestatic |