terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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RippleShape.cs
Go to the documentation of this file.
1
using
System
;
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using
Cpp2ILInjected
;
3
4
namespace
Terraria.GameContent.Shaders
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{
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[global::Cpp2ILInjected.Token(Token =
"0x2000825"
)]
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public
enum
RippleShape
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{
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[global::Cpp2ILInjected.Token(Token =
"0x40080F8"
)]
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None
,
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[global::Cpp2ILInjected.Token(Token =
"0x40080F9"
)]
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Square
,
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[global::Cpp2ILInjected.Token(Token =
"0x40080FA"
)]
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Circle
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}
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}
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System
Definition
__Il2CppComDelegate.cs:6
Terraria.GameContent.Shaders.RippleShape
RippleShape
Definition
RippleShape.cs:8
Terraria.GameContent.Shaders.RippleShape.Circle
@ Circle
Terraria.GameContent.Shaders.RippleShape.None
@ None
Terraria.GameContent.Shaders.RippleShape.Square
@ Square
Terraria.GameContent.Shaders
Definition
BlizzardShaderData.cs:9
source
Terraria
GameContent
Shaders
RippleShape.cs
Generated by
1.10.0