terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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SpriteRendererGroup.cs
Go to the documentation of this file.
1
using
System
;
2
using
System.Runtime.InteropServices
;
3
using
Cpp2ILInjected
;
4
using
UnityEngine.Bindings
;
5
using
UnityEngine.Scripting
;
6
7
namespace
UnityEngine.Experimental.U2D
8
{
9
[
RequiredByNativeCode
]
10
[
NativeHeader
(
"Runtime/2D/Renderer/SpriteRendererGroup.h"
)]
11
[global::Cpp2ILInjected.Token(Token =
"0x2000129"
)]
12
[
StructLayout
(0)]
13
internal
class
SpriteRendererGroup
14
{
15
}
16
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:11
UnityEngine.Experimental.U2D.SpriteRendererGroup
Definition
SpriteRendererGroup.cs:14
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System.Runtime.InteropServices
Definition
_Activator.cs:5
System
Definition
__Il2CppComDelegate.cs:6
UnityEngine.Bindings
Definition
CodegenOptions.cs:5
UnityEngine.Experimental.U2D
Definition
SpriteIntermediateRendererInfo.cs:7
UnityEngine.Scripting
Definition
MovedFromAttribute.cs:6
source
UnityEngine.CoreModule
UnityEngine
Experimental
U2D
SpriteRendererGroup.cs
Generated by
1.10.0