terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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System.IO.PinnedBufferMemoryStream Member List

This is the complete list of members for System.IO.PinnedBufferMemoryStream, including all inherited members.

_accessSystem.IO.UnmanagedMemoryStreamprivate
_activeReadWriteTaskSystem.IO.Streamprivate
_arraySystem.IO.PinnedBufferMemoryStreamprivate
_asyncActiveSemaphoreSystem.IO.Streamprivate
_bufferSystem.IO.UnmanagedMemoryStreamprivate
_capacitySystem.IO.UnmanagedMemoryStreamprivate
_isOpenSystem.IO.UnmanagedMemoryStreampackage
_lastReadTaskSystem.IO.UnmanagedMemoryStreamprivate
_lengthSystem.IO.UnmanagedMemoryStreamprivate
_memSystem.IO.UnmanagedMemoryStreamprivate
_offsetSystem.IO.UnmanagedMemoryStreamprivate
_pinningHandleSystem.IO.PinnedBufferMemoryStreamprivate
_positionSystem.IO.UnmanagedMemoryStreamprivate
BeginEndReadAsync(byte[] buffer, int offset, int count)System.IO.Streaminlineprivate
BeginEndWriteAsync(byte[] buffer, int offset, int count)System.IO.Streaminlineprivate
BeginRead(byte[] buffer, int offset, int count, global::System.AsyncCallback callback, object state)System.IO.Streaminlinevirtual
BeginReadInternal(byte[] buffer, int offset, int count, global::System.AsyncCallback callback, object state, bool serializeAsynchronously, bool apm)System.IO.Streaminlinepackage
BeginWrite(byte[] buffer, int offset, int count, global::System.AsyncCallback callback, object state)System.IO.Streaminlinevirtual
BeginWriteInternal(byte[] buffer, int offset, int count, global::System.AsyncCallback callback, object state, bool serializeAsynchronously, bool apm)System.IO.Streaminlinepackage
BlockingBeginRead(byte[] buffer, int offset, int count, global::System.AsyncCallback callback, object state)System.IO.Streaminlinepackage
BlockingBeginWrite(byte[] buffer, int offset, int count, global::System.AsyncCallback callback, object state)System.IO.Streaminlinepackage
BlockingEndRead(global::System.IAsyncResult asyncResult)System.IO.Streaminlinepackagestatic
BlockingEndWrite(global::System.IAsyncResult asyncResult)System.IO.Streaminlinepackagestatic
CanReadSystem.IO.UnmanagedMemoryStream
CanSeekSystem.IO.UnmanagedMemoryStream
CanTimeoutSystem.IO.Stream
CanWriteSystem.IO.UnmanagedMemoryStream
Close()System.IO.Streaminlinevirtual
CopyTo(Stream destination)System.IO.Streaminline
CopyTo(Stream destination, int bufferSize)System.IO.Streaminlinevirtual
Dispose(bool disposing)System.IO.PinnedBufferMemoryStreaminlineprotectedvirtual
System::IO::Stream.Dispose()System.IO.Streaminline
EndRead(global::System.IAsyncResult asyncResult)System.IO.Streaminlinevirtual
EndWrite(global::System.IAsyncResult asyncResult)System.IO.Streaminlinevirtual
EnsureAsyncActiveSemaphoreInitialized()System.IO.Streaminlinepackage
EnsureNotClosed()System.IO.UnmanagedMemoryStreaminlineprivate
EnsureReadable()System.IO.UnmanagedMemoryStreaminlineprivate
EnsureWriteable()System.IO.UnmanagedMemoryStreaminlineprivate
Finalize()System.IO.PinnedBufferMemoryStreaminlineprotected
FinishTrackingAsyncOperation()System.IO.Streaminlineprivate
FinishWriteAsync(global::System.Threading.Tasks.Task writeTask, byte[] localBuffer)System.IO.Streaminlineprivate
Flush()System.IO.UnmanagedMemoryStreaminline
FlushAsync(global::System.Threading.CancellationToken cancellationToken)System.IO.UnmanagedMemoryStreaminlinevirtual
GetCopyBufferSize()System.IO.Streaminlineprivate
HasOverriddenBeginEndRead()System.IO.Streaminlineprivate
HasOverriddenBeginEndWrite()System.IO.Streaminlineprivate
Initialize(byte *pointer, long length, long capacity, FileAccess access)System.IO.UnmanagedMemoryStreaminlineprotected
LengthSystem.IO.UnmanagedMemoryStream
Method_Internal_Static_ValueTask_1_Int32_Task_1_Int32_Byte_Memory_1_Byte_0(global::System.Threading.Tasks.Task< int > readTask, byte[] localBuffer, global::System.Memory< byte > localDestination)System.IO.Streaminlinepackagestatic
NullSystem.IO.Streamstatic
PinnedBufferMemoryStream(byte[] array)System.IO.PinnedBufferMemoryStreaminlinepackage
PositionSystem.IO.UnmanagedMemoryStream
PositionPointerSystem.IO.UnmanagedMemoryStream
Read(global::System.Span< byte > buffer)System.IO.PinnedBufferMemoryStreaminlinevirtual
System::IO::UnmanagedMemoryStream.Read(byte[] buffer, int offset, int count)System.IO.UnmanagedMemoryStreaminline
ReadAsync(byte[] buffer, int offset, int count, global::System.Threading.CancellationToken cancellationToken)System.IO.UnmanagedMemoryStreaminlinevirtual
ReadAsync(global::System.Memory< byte > buffer, global::System.Threading.CancellationToken cancellationToken=default(global::System.Threading.CancellationToken))System.IO.UnmanagedMemoryStreaminlinevirtual
System::IO::Stream.ReadAsync(byte[] buffer, int offset, int count)System.IO.Streaminline
ReadByte()System.IO.UnmanagedMemoryStreaminlinevirtual
ReadCore(global::System.Span< byte > buffer)System.IO.UnmanagedMemoryStreaminlinepackage
ReadTimeoutSystem.IO.Stream
RunReadWriteTask(Stream.ReadWriteTask readWriteTask)System.IO.Streaminlineprivate
RunReadWriteTaskWhenReady(global::System.Threading.Tasks.Task asyncWaiter, Stream.ReadWriteTask readWriteTask)System.IO.Streaminlineprivate
Seek(long offset, SeekOrigin loc)System.IO.UnmanagedMemoryStreaminline
SetLength(long value)System.IO.UnmanagedMemoryStreaminline
Stream()System.IO.Streaminlineprotected
Stream()System.IO.Streaminlineprivatestatic
UnmanagedMemoryStream()System.IO.UnmanagedMemoryStreaminlineprotected
UnmanagedMemoryStream(byte *pointer, long length)System.IO.UnmanagedMemoryStreaminline
UnmanagedMemoryStream(byte *pointer, long length, long capacity, FileAccess access)System.IO.UnmanagedMemoryStreaminline
Write(global::System.ReadOnlySpan< byte > buffer)System.IO.PinnedBufferMemoryStreaminlinevirtual
System::IO::UnmanagedMemoryStream.Write(byte[] buffer, int offset, int count)System.IO.UnmanagedMemoryStreaminline
WriteAsync(byte[] buffer, int offset, int count, global::System.Threading.CancellationToken cancellationToken)System.IO.UnmanagedMemoryStreaminlinevirtual
WriteAsync(global::System.ReadOnlyMemory< byte > buffer, global::System.Threading.CancellationToken cancellationToken=default(global::System.Threading.CancellationToken))System.IO.UnmanagedMemoryStreaminlinevirtual
System::IO::Stream.WriteAsync(byte[] buffer, int offset, int count)System.IO.Streaminline
WriteByte(byte value)System.IO.UnmanagedMemoryStreaminlinevirtual
WriteCore(global::System.ReadOnlySpan< byte > buffer)System.IO.UnmanagedMemoryStreaminlinepackage
WriteTimeoutSystem.IO.Stream