terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Microsoft.Xna.Framework.Content.ThreadContentRequest Member List

This is the complete list of members for Microsoft.Xna.Framework.Content.ThreadContentRequest, including all inherited members.

_activeRequestsMicrosoft.Xna.Framework.Content.ThreadContentRequestprivatestatic
_assetMicrosoft.Xna.Framework.Content.ThreadContentRequestprivate
_asset2Microsoft.Xna.Framework.Content.ThreadContentRequestprivate
_asset3Microsoft.Xna.Framework.Content.ThreadContentRequestprivate
_constructedObjectMicrosoft.Xna.Framework.Content.ThreadContentRequestprivate
_createFunctionMicrosoft.Xna.Framework.Content.ThreadContentRequestprivate
_createFunction2Microsoft.Xna.Framework.Content.ThreadContentRequestprivate
_createFunction3Microsoft.Xna.Framework.Content.ThreadContentRequestprivate
_loadedMicrosoft.Xna.Framework.Content.ThreadContentRequestprivate
_loadRequestMicrosoft.Xna.Framework.Content.ThreadContentRequestprivate
_loadRequest2Microsoft.Xna.Framework.Content.ThreadContentRequestprivate
_loadRequest3Microsoft.Xna.Framework.Content.ThreadContentRequestprivate
_lockObjectMicrosoft.Xna.Framework.Content.ThreadContentRequestprivate
_pendingRequestsMicrosoft.Xna.Framework.Content.ThreadContentRequestprivatestatic
_resourceMicrosoft.Xna.Framework.Content.ThreadContentRequestprivate
_resource2Microsoft.Xna.Framework.Content.ThreadContentRequestprivate
_resource3Microsoft.Xna.Framework.Content.ThreadContentRequestprivate
BeginLoad()Microsoft.Xna.Framework.Content.ThreadContentRequestinlineprivate
ConstructFromMainThread()Microsoft.Xna.Framework.Content.ThreadContentRequestinline
ConstructOnMainThread< T >(string asset, ThreadContentRequest.ObjectCreate createFunction)Microsoft.Xna.Framework.Content.ThreadContentRequestinlinestatic
ConstructOnMainThread< T >(string asset, string asset2, ThreadContentRequest.ObjectCreate2 createFunction)Microsoft.Xna.Framework.Content.ThreadContentRequestinlinestatic
ConstructOnMainThread< T >(string asset, string asset2, string asset3, ThreadContentRequest.ObjectCreate3 createFunction)Microsoft.Xna.Framework.Content.ThreadContentRequestinlinestatic
Load(string asset)Microsoft.Xna.Framework.Content.ThreadContentRequestinlinestatic
LoadFromMainThread()Microsoft.Xna.Framework.Content.ThreadContentRequestinline
ObjectCreate(global::UnityEngine.Object asset)Microsoft.Xna.Framework.Content.ThreadContentRequest
ObjectCreate2(global::UnityEngine.Object asset, global::UnityEngine.Object asset2)Microsoft.Xna.Framework.Content.ThreadContentRequest
ObjectCreate3(global::UnityEngine.Object asset, global::UnityEngine.Object asset2, global::UnityEngine.Object asset3)Microsoft.Xna.Framework.Content.ThreadContentRequest
ThreadContentRequest(string asset, ThreadContentRequest.ObjectCreate createFunction=null)Microsoft.Xna.Framework.Content.ThreadContentRequestinline
ThreadContentRequest(string asset, string asset2, ThreadContentRequest.ObjectCreate2 createFunction=null)Microsoft.Xna.Framework.Content.ThreadContentRequestinline
ThreadContentRequest(string asset, string asset2, string asset3, ThreadContentRequest.ObjectCreate3 createFunction=null)Microsoft.Xna.Framework.Content.ThreadContentRequestinline
ThreadContentRequest()Microsoft.Xna.Framework.Content.ThreadContentRequestinlineprivatestatic
UpdateLoad()Microsoft.Xna.Framework.Content.ThreadContentRequestinlineprivate
UpdatingLoading()Microsoft.Xna.Framework.Content.ThreadContentRequestinlinestatic