terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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ThreadPriority.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
4
namespace
System.Threading
5
{
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[global::Cpp2ILInjected.Token(Token =
"0x20001C2"
)]
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public
enum
ThreadPriority
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{
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[global::Cpp2ILInjected.Token(Token =
"0x4000904"
)]
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Lowest
,
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[global::Cpp2ILInjected.Token(Token =
"0x4000905"
)]
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BelowNormal
,
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[global::Cpp2ILInjected.Token(Token =
"0x4000906"
)]
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Normal
,
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[global::Cpp2ILInjected.Token(Token =
"0x4000907"
)]
16
AboveNormal
,
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[global::Cpp2ILInjected.Token(Token =
"0x4000908"
)]
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Highest
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}
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}
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System.Threading.ThreadPriority
ThreadPriority
Definition
ThreadPriority.cs:8
System.Threading.ThreadPriority.Highest
@ Highest
System.Threading.ThreadPriority.AboveNormal
@ AboveNormal
System.Threading.ThreadPriority.Normal
@ Normal
System.Threading.ThreadPriority.BelowNormal
@ BelowNormal
System.Threading.ThreadPriority.Lowest
@ Lowest
System.Threading
Definition
_ThreadPoolWaitCallback.cs:6
System
Definition
__Il2CppComDelegate.cs:6
source
mscorlib
System
Threading
ThreadPriority.cs
Generated by
1.10.0