terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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PropertyAttributes.cs
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1using System;
3
4namespace System.Reflection
5{
6 [global::System.Flags]
7 [global::Cpp2ILInjected.Token(Token = "0x20004E7")]
9 {
10 [global::Cpp2ILInjected.Token(Token = "0x400140A")]
11 None = 0,
12 [global::Cpp2ILInjected.Token(Token = "0x400140B")]
13 SpecialName = 512,
14 [global::Cpp2ILInjected.Token(Token = "0x400140C")]
15 RTSpecialName = 1024,
16 [global::Cpp2ILInjected.Token(Token = "0x400140D")]
17 HasDefault = 4096,
18 [global::Cpp2ILInjected.Token(Token = "0x400140E")]
19 Reserved2 = 8192,
20 [global::Cpp2ILInjected.Token(Token = "0x400140F")]
21 Reserved3 = 16384,
22 [global::Cpp2ILInjected.Token(Token = "0x4001410")]
23 Reserved4 = 32768,
24 [global::Cpp2ILInjected.Token(Token = "0x4001411")]
25 ReservedMask = 62464
26 }
27}