terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Position.cs
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1using System;
4
5namespace System.Xml.Schema
6{
7 [global::Cpp2ILInjected.Token(Token = "0x20000C6")]
8 internal struct Position
9 {
10 [global::Cpp2ILInjected.Token(Token = "0x600081C")]
11 [global::Cpp2ILInjected.Address(RVA = "0x1DB5324", Offset = "0x1DB5324", Length = "0xC")]
12 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
13 public Position(int symbol, object particle)
14 {
15 throw null;
16 }
17
18 [global::Cpp2ILInjected.Token(Token = "0x4000420")]
19 [global::Cpp2ILInjected.FieldOffset(Offset = "0x0")]
20 public int symbol;
21
22 [global::Cpp2ILInjected.Token(Token = "0x4000421")]
23 [global::Cpp2ILInjected.FieldOffset(Offset = "0x8")]
24 public object particle;
25 }
26}
Position(int symbol, object particle)
Definition Position.cs:13