terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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LightMode.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
4
namespace
UnityEngine.Experimental.GlobalIllumination
5
{
6
[global::Cpp2ILInjected.Token(Token =
"0x200012B"
)]
7
public
enum
LightMode
:
byte
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{
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[global::Cpp2ILInjected.Token(Token =
"0x4000502"
)]
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Realtime
,
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[global::Cpp2ILInjected.Token(Token =
"0x4000503"
)]
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Mixed
,
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[global::Cpp2ILInjected.Token(Token =
"0x4000504"
)]
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Baked
,
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[global::Cpp2ILInjected.Token(Token =
"0x4000505"
)]
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Unknown
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}
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}
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System
Definition
__Il2CppComDelegate.cs:6
UnityEngine.Experimental.GlobalIllumination.LightMode
LightMode
Definition
LightMode.cs:8
UnityEngine.Experimental.GlobalIllumination.LightMode.Baked
@ Baked
UnityEngine.Experimental.GlobalIllumination.LightMode.Mixed
@ Mixed
UnityEngine.Experimental.GlobalIllumination.LightMode.Unknown
@ Unknown
UnityEngine.Experimental.GlobalIllumination.LightMode.Realtime
@ Realtime
UnityEngine.Experimental.GlobalIllumination
Definition
AngularFalloffType.cs:5
source
UnityEngine.CoreModule
UnityEngine
Experimental
GlobalIllumination
LightMode.cs
Generated by
1.10.0