terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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SafeHandleCache.cs
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1using System;
5
7{
8 [global::Cpp2ILInjected.Token(Token = "0x2000059")]
9 internal static class SafeHandleCache<T> where T : global::System.Runtime.InteropServices.SafeHandle
10 {
11 [global::Cpp2ILInjected.Token(Token = "0x6000213")]
12 [global::Cpp2ILInjected.Address(RVA = "0x18630F4", Offset = "0x18630F4", Length = "0x58")]
13 [global::Cpp2ILInjected.CallAnalysis.DeduplicatedMethod]
14 [global::Cpp2ILInjected.CallAnalysis.ContainsUnimplementedInstructions]
15 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(SafePasswordHandle), Member = "Dispose", MemberParameters = new object[] { typeof(bool) }, ReturnType = typeof(void))]
16 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 1)]
17 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 3)]
18 internal static bool IsCachedInvalidHandle(global::System.Runtime.InteropServices.SafeHandle handle)
19 {
20 throw null;
21 }
22
23 [global::Cpp2ILInjected.Token(Token = "0x400018E")]
24 private static T s_invalidHandle;
25 }
26}
class f__AnonymousType0<< Count > j__TPar
static bool IsCachedInvalidHandle(global::System.Runtime.InteropServices.SafeHandle handle)