| _currencyCap | Terraria.GameContent.UI.CustomCurrencySystem | private |
| _valuePerUnit | Terraria.GameContent.UI.CustomCurrencySystem | protected |
| Accepts(Item item) | Terraria.GameContent.UI.CustomCurrencySystem | inlinevirtual |
| CombineStacks(out bool overFlowing, params long[] coinCounts) | Terraria.GameContent.UI.CustomCurrencySystem | inlinevirtual |
| CountCurrency(out bool overFlowing, Item[] inv, params int[] ignoreSlots) | Terraria.GameContent.UI.CustomCurrencySystem | inlinevirtual |
| CurrencyCap | Terraria.GameContent.UI.CustomCurrencySystem | |
| CurrencyDrawScale | Terraria.GameContent.UI.CustomCurrencySingleCoin | |
| CurrencyTextColor | Terraria.GameContent.UI.CustomCurrencySingleCoin | |
| CurrencyTextKey | Terraria.GameContent.UI.CustomCurrencySingleCoin | |
| CustomCurrencySingleCoin(int coinItemID, long currencyCap) | Terraria.GameContent.UI.CustomCurrencySingleCoin | inline |
| CustomCurrencySystem() | Terraria.GameContent.UI.CustomCurrencySystem | inline |
| DrawSavingsMoney(SpriteBatch sb, string text, float shopx, float shopy, long totalCoins, bool horizontal=false) | Terraria.GameContent.UI.CustomCurrencySingleCoin | inlinevirtual |
| GetItemExpectedPrice(Item item, out long calcForSelling, out long calcForBuying) | Terraria.GameContent.UI.CustomCurrencySystem | inlinevirtual |
| GetPriceText(string[] lines, ref int currentLine, long price) | Terraria.GameContent.UI.CustomCurrencySingleCoin | inlinevirtual |
| Include(int coin, int howMuchIsItWorth) | Terraria.GameContent.UI.CustomCurrencySystem | inline |
| ItemCacheCreate(List< Item[]> inventories) | Terraria.GameContent.UI.CustomCurrencySystem | inlineprotected |
| ItemCacheRestore(List< Tuple< Point, Item > > cache, List< Item[]> inventories) | Terraria.GameContent.UI.CustomCurrencySystem | inlineprotected |
| SetCurrencyCap(long cap) | Terraria.GameContent.UI.CustomCurrencySystem | inline |
| SortByHighest(Tuple< int, int > valueA, Tuple< int, int > valueB) | Terraria.GameContent.UI.CustomCurrencySystem | inlineprotected |
| TryPurchasing(long price, List< Item[]> inv, List< Point > slotCoins, List< Point > slotsEmpty, List< Point > slotEmptyBank, List< Point > slotEmptyBank2, List< Point > slotEmptyBank3, List< Point > slotEmptyBank4) | Terraria.GameContent.UI.CustomCurrencySingleCoin | inlinevirtual |