terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ preferredHeight

virtual float UnityEngine.UI.LayoutElement.preferredHeight
getset

Implements UnityEngine.UI.ILayoutElement.

Definition at line 130 of file LayoutElement.cs.

131 {
132 [global::Cpp2ILInjected.Token(Token = "0x60002C0")]
133 [global::Cpp2ILInjected.Address(RVA = "0x1FCAB20", Offset = "0x1FCAB20", Length = "0x8")]
134 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
135 get
136 {
137 throw null;
138 }
139 [global::Cpp2ILInjected.Token(Token = "0x60002C1")]
140 [global::Cpp2ILInjected.Address(RVA = "0x1FCAB28", Offset = "0x1FCAB28", Length = "0x74")]
141 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
142 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(SetPropertyUtility[]), Member = "SetStruct", MemberTypeParameters = new object[] { typeof(float) }, MemberParameters = new object[]
143 {
144 typeof(ref float),
145 typeof(float)
146 }, ReturnType = typeof(bool))]
147 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(LayoutElement), Member = "SetDirty", ReturnType = typeof(void))]
148 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 1)]
149 set
150 {
151 throw null;
152 }
153 }
class f__AnonymousType0<< Count > j__TPar