terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ flexibleHeight

virtual float UnityEngine.UI.LayoutElement.flexibleHeight
getset

Implements UnityEngine.UI.ILayoutElement.

Definition at line 182 of file LayoutElement.cs.

183 {
184 [global::Cpp2ILInjected.Token(Token = "0x60002C4")]
185 [global::Cpp2ILInjected.Address(RVA = "0x1FCAC18", Offset = "0x1FCAC18", Length = "0x8")]
186 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
187 get
188 {
189 throw null;
190 }
191 [global::Cpp2ILInjected.Token(Token = "0x60002C5")]
192 [global::Cpp2ILInjected.Address(RVA = "0x1FCAC20", Offset = "0x1FCAC20", Length = "0x74")]
193 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
194 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(SetPropertyUtility[]), Member = "SetStruct", MemberTypeParameters = new object[] { typeof(float) }, MemberParameters = new object[]
195 {
196 typeof(ref float),
197 typeof(float)
198 }, ReturnType = typeof(bool))]
199 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(LayoutElement), Member = "SetDirty", ReturnType = typeof(void))]
200 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 1)]
201 set
202 {
203 throw null;
204 }
205 }
class f__AnonymousType0<< Count > j__TPar