terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ minHeight

virtual float UnityEngine.UI.LayoutElement.minHeight
getset

Implements UnityEngine.UI.ILayoutElement.

Definition at line 78 of file LayoutElement.cs.

79 {
80 [global::Cpp2ILInjected.Token(Token = "0x60002BC")]
81 [global::Cpp2ILInjected.Address(RVA = "0x1FCAA28", Offset = "0x1FCAA28", Length = "0x8")]
82 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
83 get
84 {
85 throw null;
86 }
87 [global::Cpp2ILInjected.Token(Token = "0x60002BD")]
88 [global::Cpp2ILInjected.Address(RVA = "0x1FCAA30", Offset = "0x1FCAA30", Length = "0x74")]
89 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
90 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(SetPropertyUtility[]), Member = "SetStruct", MemberTypeParameters = new object[] { typeof(float) }, MemberParameters = new object[]
91 {
92 typeof(ref float),
93 typeof(float)
94 }, ReturnType = typeof(bool))]
95 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(LayoutElement), Member = "SetDirty", ReturnType = typeof(void))]
96 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 1)]
97 set
98 {
99 throw null;
100 }
101 }
class f__AnonymousType0<< Count > j__TPar