terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Update.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
using
UnityEngine.Scripting
;
4
using
UnityEngine.Scripting.APIUpdating
;
5
6
namespace
UnityEngine.PlayerLoop
7
{
8
[
MovedFrom
(
"UnityEngine.Experimental.PlayerLoop"
)]
9
[
RequiredByNativeCode
]
10
[global::Cpp2ILInjected.Token(Token =
"0x20001B7"
)]
11
public
struct
Update
12
{
13
[
RequiredByNativeCode
]
14
[global::Cpp2ILInjected.Token(Token =
"0x20001B8"
)]
15
public
struct
ScriptRunBehaviourUpdate
16
{
17
}
18
19
[
RequiredByNativeCode
]
20
[global::Cpp2ILInjected.Token(Token =
"0x20001B9"
)]
21
public
struct
DirectorUpdate
22
{
23
}
24
25
[
RequiredByNativeCode
]
26
[global::Cpp2ILInjected.Token(Token =
"0x20001BA"
)]
27
public
struct
ScriptRunDelayedDynamicFrameRate
28
{
29
}
30
31
[
RequiredByNativeCode
]
32
[global::Cpp2ILInjected.Token(Token =
"0x20001BB"
)]
33
public
struct
ScriptRunDelayedTasks
34
{
35
}
36
}
37
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:11
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System
Definition
__Il2CppComDelegate.cs:6
UnityEngine.PlayerLoop
Definition
EarlyUpdate.cs:7
UnityEngine.Scripting.APIUpdating
Definition
MovedFromAttribute.cs:6
UnityEngine.Scripting
Definition
MovedFromAttribute.cs:6
UnityEngine.PlayerLoop.Update.DirectorUpdate
Definition
Update.cs:22
UnityEngine.PlayerLoop.Update.ScriptRunBehaviourUpdate
Definition
Update.cs:16
UnityEngine.PlayerLoop.Update.ScriptRunDelayedDynamicFrameRate
Definition
Update.cs:28
UnityEngine.PlayerLoop.Update.ScriptRunDelayedTasks
Definition
Update.cs:34
UnityEngine.PlayerLoop.Update
Definition
Update.cs:12
source
UnityEngine.CoreModule
UnityEngine
PlayerLoop
Update.cs
Generated by
1.10.0