terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Physics.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
using
UnityEngine.Bindings
;
4
5
namespace
UnityEngine
6
{
7
[
StaticAccessor
(
"GetPhysicsManager()"
,
StaticAccessorType
.Dot)]
8
[
NativeHeader
(
"Modules/Physics/PhysicsManager.h"
)]
9
[global::Cpp2ILInjected.Token(Token =
"0x2000002"
)]
10
public
class
Physics
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{
12
}
13
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:11
UnityEngine.Physics
Definition
Physics.cs:11
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System
Definition
__Il2CppComDelegate.cs:6
UnityEngine.Bindings.StaticAccessorType
StaticAccessorType
Definition
StaticAccessorType.cs:9
UnityEngine.Bindings
Definition
CodegenOptions.cs:5
UnityEngine
Definition
_AndroidJNIHelper.cs:8
source
UnityEngine.PhysicsModule
UnityEngine
Physics.cs
Generated by
1.10.0