terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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SurfaceBackgroundID.cs
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1using System;
3
4namespace Terraria.ID
5{
6 [global::Cpp2ILInjected.Token(Token = "0x20005F4")]
7 public static class SurfaceBackgroundID
8 {
9 [global::Cpp2ILInjected.Token(Token = "0x4006FB0")]
10 public const int Forest1 = 0;
11
12 [global::Cpp2ILInjected.Token(Token = "0x4006FB1")]
13 public const int Corruption = 1;
14
15 [global::Cpp2ILInjected.Token(Token = "0x4006FB2")]
16 public const int Desert = 2;
17
18 [global::Cpp2ILInjected.Token(Token = "0x4006FB3")]
19 public const int Jungle = 3;
20
21 [global::Cpp2ILInjected.Token(Token = "0x4006FB4")]
22 public const int Ocean = 4;
23
24 [global::Cpp2ILInjected.Token(Token = "0x4006FB5")]
25 public const int GoodEvilDesert = 5;
26
27 [global::Cpp2ILInjected.Token(Token = "0x4006FB6")]
28 public const int Hallow = 6;
29
30 [global::Cpp2ILInjected.Token(Token = "0x4006FB7")]
31 public const int Snow = 7;
32
33 [global::Cpp2ILInjected.Token(Token = "0x4006FB8")]
34 public const int Crimson = 8;
35
36 [global::Cpp2ILInjected.Token(Token = "0x4006FB9")]
37 public const int Mushroom = 9;
38
39 [global::Cpp2ILInjected.Token(Token = "0x4006FBA")]
40 public const int Forest2 = 10;
41
42 [global::Cpp2ILInjected.Token(Token = "0x4006FBB")]
43 public const int Forest3 = 11;
44
45 [global::Cpp2ILInjected.Token(Token = "0x4006FBC")]
46 public const int Forest4 = 12;
47
48 [global::Cpp2ILInjected.Token(Token = "0x4006FBD")]
49 public const int Empty = 13;
50 }
51}