terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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System.Xml.XmlCachedStream Member List

This is the complete list of members for System.Xml.XmlCachedStream, including all inherited members.

_activeReadWriteTaskSystem.IO.Streamprivate
_asyncActiveSemaphoreSystem.IO.Streamprivate
_bufferSystem.IO.MemoryStreamprivate
_capacitySystem.IO.MemoryStreamprivate
_expandableSystem.IO.MemoryStreamprivate
_exposableSystem.IO.MemoryStreamprivate
_isOpenSystem.IO.MemoryStreamprivate
_lastReadTaskSystem.IO.MemoryStreamprivate
_lengthSystem.IO.MemoryStreamprivate
_originSystem.IO.MemoryStreamprivate
_positionSystem.IO.MemoryStreamprivate
_writableSystem.IO.MemoryStreamprivate
BeginEndReadAsync(byte[] buffer, int offset, int count)System.IO.Streaminlineprivate
BeginEndWriteAsync(byte[] buffer, int offset, int count)System.IO.Streaminlineprivate
BeginRead(byte[] buffer, int offset, int count, global::System.AsyncCallback callback, object state)System.IO.Streaminlinevirtual
BeginReadInternal(byte[] buffer, int offset, int count, global::System.AsyncCallback callback, object state, bool serializeAsynchronously, bool apm)System.IO.Streaminlinepackage
BeginWrite(byte[] buffer, int offset, int count, global::System.AsyncCallback callback, object state)System.IO.Streaminlinevirtual
BeginWriteInternal(byte[] buffer, int offset, int count, global::System.AsyncCallback callback, object state, bool serializeAsynchronously, bool apm)System.IO.Streaminlinepackage
BlockingBeginRead(byte[] buffer, int offset, int count, global::System.AsyncCallback callback, object state)System.IO.Streaminlinepackage
BlockingBeginWrite(byte[] buffer, int offset, int count, global::System.AsyncCallback callback, object state)System.IO.Streaminlinepackage
BlockingEndRead(global::System.IAsyncResult asyncResult)System.IO.Streaminlinepackagestatic
BlockingEndWrite(global::System.IAsyncResult asyncResult)System.IO.Streaminlinepackagestatic
CanReadSystem.IO.MemoryStream
CanSeekSystem.IO.MemoryStream
CanTimeoutSystem.IO.Stream
CanWriteSystem.IO.MemoryStream
CapacitySystem.IO.MemoryStream
Close()System.IO.Streaminlinevirtual
CopyTo(Stream destination, int bufferSize)System.IO.MemoryStreaminlinevirtual
System::IO::Stream.CopyTo(Stream destination)System.IO.Streaminline
Dispose(bool disposing)System.IO.MemoryStreaminlineprotectedvirtual
System::IO::Stream.Dispose()System.IO.Streaminline
EndRead(global::System.IAsyncResult asyncResult)System.IO.Streaminlinevirtual
EndWrite(global::System.IAsyncResult asyncResult)System.IO.Streaminlinevirtual
EnsureAsyncActiveSemaphoreInitialized()System.IO.Streaminlinepackage
EnsureCapacity(int value)System.IO.MemoryStreaminlineprivate
EnsureNotClosed()System.IO.MemoryStreaminlineprivate
EnsureWriteable()System.IO.MemoryStreaminlineprivate
FinishTrackingAsyncOperation()System.IO.Streaminlineprivate
FinishWriteAsync(global::System.Threading.Tasks.Task writeTask, byte[] localBuffer)System.IO.Streaminlineprivate
Flush()System.IO.MemoryStreaminline
FlushAsync(global::System.Threading.CancellationToken cancellationToken)System.IO.MemoryStreaminlinevirtual
GetBuffer()System.IO.MemoryStreaminlinevirtual
GetCopyBufferSize()System.IO.Streaminlineprivate
HasOverriddenBeginEndRead()System.IO.Streaminlineprivate
HasOverriddenBeginEndWrite()System.IO.Streaminlineprivate
InternalEmulateRead(int count)System.IO.MemoryStreaminlinepackage
InternalGetBuffer()System.IO.MemoryStreaminlinepackage
InternalGetPosition()System.IO.MemoryStreaminlinepackage
InternalReadInt32()System.IO.MemoryStreaminlinepackage
LengthSystem.IO.MemoryStream
MemoryStream()System.IO.MemoryStreaminline
MemoryStream(int capacity)System.IO.MemoryStreaminline
MemoryStream(byte[] buffer)System.IO.MemoryStreaminline
MemoryStream(byte[] buffer, bool writable)System.IO.MemoryStreaminline
MemoryStream(byte[] buffer, int index, int count)System.IO.MemoryStreaminline
MemoryStream(byte[] buffer, int index, int count, bool writable)System.IO.MemoryStreaminline
MemoryStream(byte[] buffer, int index, int count, bool writable, bool publiclyVisible)System.IO.MemoryStreaminline
Method_Internal_Static_ValueTask_1_Int32_Task_1_Int32_Byte_Memory_1_Byte_0(global::System.Threading.Tasks.Task< int > readTask, byte[] localBuffer, global::System.Memory< byte > localDestination)System.IO.Streaminlinepackagestatic
NullSystem.IO.Streamstatic
PositionSystem.IO.MemoryStream
Read(byte[] buffer, int offset, int count)System.IO.MemoryStreaminline
Read(global::System.Span< byte > buffer)System.IO.MemoryStreaminlinevirtual
ReadAsync(byte[] buffer, int offset, int count, global::System.Threading.CancellationToken cancellationToken)System.IO.MemoryStreaminlinevirtual
ReadAsync(global::System.Memory< byte > buffer, global::System.Threading.CancellationToken cancellationToken=default(global::System.Threading.CancellationToken))System.IO.MemoryStreaminlinevirtual
System::IO::Stream.ReadAsync(byte[] buffer, int offset, int count)System.IO.Streaminline
ReadByte()System.IO.MemoryStreaminlinevirtual
ReadTimeoutSystem.IO.Stream
RunReadWriteTask(Stream.ReadWriteTask readWriteTask)System.IO.Streaminlineprivate
RunReadWriteTaskWhenReady(global::System.Threading.Tasks.Task asyncWaiter, Stream.ReadWriteTask readWriteTask)System.IO.Streaminlineprivate
Seek(long offset, SeekOrigin loc)System.IO.MemoryStreaminline
SetLength(long value)System.IO.MemoryStreaminline
Stream()System.IO.Streaminlineprotected
Stream()System.IO.Streaminlineprivatestatic
ToArray()System.IO.MemoryStreaminlinevirtual
uriSystem.Xml.XmlCachedStreamprivate
Write(byte[] buffer, int offset, int count)System.IO.MemoryStreaminline
Write(global::System.ReadOnlySpan< byte > buffer)System.IO.MemoryStreaminlinevirtual
WriteAsync(byte[] buffer, int offset, int count, global::System.Threading.CancellationToken cancellationToken)System.IO.MemoryStreaminlinevirtual
WriteAsync(global::System.ReadOnlyMemory< byte > buffer, global::System.Threading.CancellationToken cancellationToken=default(global::System.Threading.CancellationToken))System.IO.MemoryStreaminlinevirtual
System::IO::Stream.WriteAsync(byte[] buffer, int offset, int count)System.IO.Streaminline
WriteByte(byte value)System.IO.MemoryStreaminlinevirtual
WriteTimeoutSystem.IO.Stream
XmlCachedStream(Uri uri, Stream stream)System.Xml.XmlCachedStreaminlinepackage