terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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BaseVertexEffect.cs
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1using System;
6
7namespace UnityEngine.UI
8{
9 [Obsolete("Use BaseMeshEffect instead", true)]
10 [global::Cpp2ILInjected.Token(Token = "0x2000080")]
11 public abstract class BaseVertexEffect
12 {
13 [Obsolete("Use BaseMeshEffect.ModifyMeshes instead", true)]
15 [global::Cpp2ILInjected.Token(Token = "0x6000522")]
16 public abstract void ModifyVertices(List<UIVertex> vertices);
17
18 [global::Cpp2ILInjected.Token(Token = "0x6000523")]
19 [global::Cpp2ILInjected.Address(RVA = "0x1FE1A00", Offset = "0x1FE1A00", Length = "0x8")]
20 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
21 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(object), Member = ".ctor", ReturnType = typeof(void))]
22 protected BaseVertexEffect()
23 {
24 throw null;
25 }
26 }
27}
class f__AnonymousType0<< Count > j__TPar
void ModifyVertices(List< UIVertex > vertices)