terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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AssemblyNameFlags.cs
Go to the documentation of this file.
1
using
System
;
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3
namespace
System.Reflection
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{
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// Token: 0x020004C5 RID: 1221
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[Flags]
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public
enum
AssemblyNameFlags
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{
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// Token: 0x04001361 RID: 4961
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None
= 0,
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// Token: 0x04001362 RID: 4962
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PublicKey
= 1,
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// Token: 0x04001363 RID: 4963
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EnableJITcompileOptimizer
= 16384,
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// Token: 0x04001364 RID: 4964
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EnableJITcompileTracking
= 32768,
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// Token: 0x04001365 RID: 4965
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Retargetable
= 256
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}
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}
System.Reflection.AssemblyNameFlags
AssemblyNameFlags
Definition
AssemblyNameFlags.cs:8
System.Reflection.AssemblyNameFlags.EnableJITcompileTracking
@ EnableJITcompileTracking
System.Reflection.AssemblyNameFlags.None
@ None
System.Reflection.AssemblyNameFlags.Retargetable
@ Retargetable
System.Reflection.AssemblyNameFlags.PublicKey
@ PublicKey
System.Reflection.AssemblyNameFlags.EnableJITcompileOptimizer
@ EnableJITcompileOptimizer
System.Reflection
Definition
AmbiguousMatchException.cs:5
System
Definition
__ComObject.cs:4
source
mscorlib
System
Reflection
AssemblyNameFlags.cs
Generated by
1.10.0