terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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IAnimationSegmentAction.cs
Go to the documentation of this file.
1
using
System
;
2
3
namespace
Terraria.GameContent.Animations
4
{
5
// Token: 0x02000971 RID: 2417
6
public
interface
IAnimationSegmentAction
<T>
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{
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// Token: 0x06004843 RID: 18499
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void
BindTo
(T
obj
);
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// Token: 0x1700082E RID: 2094
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// (get) Token: 0x06004844 RID: 18500
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int
ExpectedLengthOfActionInFrames
{
get
; }
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// Token: 0x06004845 RID: 18501
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void
ApplyTo
(T
obj
,
float
localTimeForObj
);
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// Token: 0x06004846 RID: 18502
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void
SetDelay
(
float
delay);
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}
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}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
Terraria.GameContent.Animations.IAnimationSegmentAction.ApplyTo
void ApplyTo(T obj, float localTimeForObj)
Terraria.GameContent.Animations.IAnimationSegmentAction.SetDelay
void SetDelay(float delay)
Terraria.GameContent.Animations.IAnimationSegmentAction.BindTo
void BindTo(T obj)
Terraria.GameContent.Animations.IAnimationSegmentAction.ExpectedLengthOfActionInFrames
int ExpectedLengthOfActionInFrames
Definition
IAnimationSegmentAction.cs:13
Terraria.GameContent.Animations.IAnimationSegmentAction
Definition
IAnimationSegmentAction.cs:7
System.ExceptionArgument.obj
@ obj
System
Definition
__ComObject.cs:4
Terraria.GameContent.Animations
Definition
Actions.cs:5
source
Terraria
GameContent
Animations
IAnimationSegmentAction.cs
Generated by
1.10.0